作者 主题: 【万法全书─玩家伴侣篇】  (阅读 30415 次)

副标题: 蒐罗Paizo官方玩家伴侣产品线中,每本书的法术章节

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PZO9429 动物档案馆(Animal Archive)
« 回帖 #20 于: 2017-06-24, 周六 02:07:27 »
此篇译文大部分取自援引自[四月]于【Animal Archive】法术(Spells)之法术翻译。



法术(Spells)
常青盟约这本书在数个世纪之前,由某个偏离正道并沉迷于昆虫、腐朽和毁灭的矮人德鲁伊之子Coulthar Au所撰写,他试图通过书中那传统的德鲁伊教义以及广阔的自然界,来挽回被父亲逼疯的母亲,使她恢复神智。后面部分中的法术都包含在常青盟约之中,并允许拥有适当职业的角色准备并施放它们。[/b]


引用
常青盟约(The Evergreen Pact)
为了作为文明与自然世界之间的使节的德鲁伊,常青盟约中探究了类人种族与他们的动物盟友间的友谊性质,辩述驯化动物的社会伦理,以及与饲育野生物种并发的道德困境。他们之间的关系是一种同伴之谊,一种与野性共生的联系,还是单纯只是另一种形式的征服与控制,为了他们的需要而命令野兽战斗并死亡?德鲁伊和其他与自然或超自然生物构成联系的人,对这些生物所亏欠的又是什么呢?这些问题致使许多读者陷入愁思,也许这些问题就是让这本书在许多领域有着病态的声誉的原因;由于与作者的哲学观念相冲,书中所包含的知识和秘密经常被忽略,但是退一步来说,没有人否认这本书中的内容所达到的高度。
效果:若角色拥有常青盟约的抄本,可以以整轮动作(full-round action)翻阅这个皮革封皮的小册子,使他在下一个识别动物、任意类型的魔宠、魔法兽或虫类的知识检定中获得+2洞察加值。


【惑控】(胁迫)为主而伤(Bleed For Your Master)

等级:反圣武士 2,德鲁伊 3,游侠/猎人 3,术士/法师/奥能师 3,女巫 3
施放时间:直觉动作
成分:语言,姿势
范围:接触
目标:你的动物伙伴、魔宠或者魔物仆从(fiendish servant)
持续:立即
豁免:无
抗力:无

   当你将要被需要攻击检定的攻击命中时,你可以施放该法术,迫使目标用自己阻拦这次打击,取代你受到这次攻击的伤害。在受到伤害后,目标战栗(shaken)1分钟。如果你的动物伙伴(animal companion),魔宠(familiar)或者魔物仆从(fiendish servant)在作为法术目标时已经处于战栗状态,那么它会在拦阻攻击后陷入惊惧(Frightened)状态。
  如果该攻击涉及到单一效果(single effect)的多次攻击检定(比如灼热射线[scorching ray]),目标会阻拦全部攻击。如果攻击是涉及到天生武器攻击或者多次打击(iterative attacks)所造成的多次攻击检定,那么它只能阻拦一次攻击。
  如果法术影响一片区域,那么在目标的体型和你相等或更小时,会赋予你对抗这个效果的掩蔽([cover],反射豁免+2)。若目标的体型比你大,则赋予你高掩蔽([improved cover],对抗效果时反射豁免+4,并且获得精通反射闪避[improved evasion])。目标对抗效果的反射豁免会自动失败,但是仍旧会获得诸如精通反射闪避之类的效果的好处。
  该法术对不需要攻击检定的攻击以及并非影响一片区域的效果没有影响。你的动物伙伴,魔宠或魔物仆从必须在你施放该法术时于你相邻,否则该法术没有效果。

原文
剧透 -   :
When you would be hit by an attack that requires an attack roll, you may cast this spell to compel the target to throw itself in front of the blow, taking damage from the attack in stead of you. After taking damage, the target is shaken for 1 minute. If you target your animal companion, familiar, or fiendish servant with this spell while it is already shaken, it becomes frightened after intercepting the attack.
If the attack involves multiple attack rolls from a single effect (e.g., scorching ray), the target intercepts all attacks. If the attack involves multiple attack rolls from natutal attacks or iterative attacks, it intercepts only one attack.
If the spell affects an area, the target instead grants you cover against the effect ( +2 bonus on Reflex saves) if it is your size or smaller, or improved cover (+4 on Reflex saves and improved evasion against the effect) if it is larger than you . The target automatically fails its Reflex save against the effect, but may still benefit from effects such as improved evasion.
This spell has no effect on attacks that do not require an attack roll or affect an area. Your animal companion, familiar, or fiendish servant must be adjacent to you at the time of casting or this spell has no effect.


【惑控】(胁迫)为主而亡(Die For Your Master)

等级:反圣武士 4,德鲁伊/猎人 5,术士/法师/奥能师 5,女巫 5

该法术的功能如同为主而伤(Bleed For Your Master)一般,不过它允许你的动物伙伴或者魔宠抵挡任何以你为目标的攻击,包括那些不需要攻击检定的攻击(例如连环闪电[chain lightning] 怪物定身术[hold monster] 以及魔法飞弹[magic missile] )。你的动物伙伴或魔宠无法阻挡那些对其生物类型无效的效果(例如支配人类[dominate person] )。

原文
剧透 -   :
This spell functions as bleed for your master, but it allows your companion or familiar to in tercept any attack that targets you, including those that do not require attack rolls (e.g., chain lightning, hold monster, and magic missile) . Your companion or familiar cannot intercept effects that do not affect creatures of its type (e.g., dominate person) .


【幻术】(虚假幻觉)魔宠幻象(Familiar Flgment)

等级:术士/法师/奥能师 2,女巫 2
施放时间:标准动作
成分:语言,姿势
范围:接触
目标:你的魔宠
持续:1轮/等级(D)
豁免:无
抗力:无

你创造出一个和你的魔宠一样的幻影复制体,它不规则的环绕着你的魔宠所处的空间,并且经常穿过魔宠的身体,创造出使两者难以被分辨的朦胧(blurring)效果。对魔宠的攻击都有50%概率失手;失手的攻击会以魔宠幻象为目标,它的反应就像受到攻击一般,但是与镜影术(mirror image)不同的是它被击中时不会被摧毁。该法术不会赋予魔宠隐蔽(concealment),那些不需要攻击检定的法术效果仍旧可以将其作为目标。
  此外以迅捷动作,你的魔宠能够指示魔宠幻象,让其尝试进行一次近战接触攻击,使用你的基本攻击加值以及魔宠的敏捷调整值。如果攻击命中,你的魔宠(而非其他生物)会在其回合结束前视该目标为受到夹击一般。

原文
剧透 -   :
You create an illusory duplicate of you rfamiliar that moves erratically around your familiar's space, frequently moving through the familiar's body with a blurring effect that makes it indistinguishable from the real creature. Attacks against the familiar have a 50% miss chance; attacks that miss instead target the familiar figment, which reacts as if damaged as appropriate to the attack but unlike a mirror image is not destroyed when struck . This spell does not grant your familiar concealment or prevent it from being targeted by spell effects that do not require an attack roll.
Inaddition , as a swift action, your familiar can direct the familiar figment to attemp tamelee touch attack, using your base attack bonus and the familiar's Dexterity modifier. If this attack hits, your familiar (but not other creatures) treats that target as flanked until the end of its turn


【变化】猎手之友(Hunter's Friend)

等级:德鲁伊3,游侠/猎人2
施放时间:标准动作
成分:语言,姿势,法器
范围:接触
目标:你的动物伙伴
持续:1小时/等级(D)
豁免:意志,通过则无效(无害)
抗力:无

你的动物伙伴与你对自然的掌控力达成了完美调和。你每拥有4个施法者等级,就可以将后述职业能力中的一个分享给你的动物伙伴:伪装(camouflage),宿敌(favored enemy),偏好地形(favored terrain),视线躲藏(hide in plain sight),抗自然诱惑(resist nature's lure),快速追踪(swift tracker),无踪步(trackless step),毒免疫(venom immunity)以及传林(wood land stride)。你必须拥有这些能力才能分享给你的动物伙伴,在判断该法术的作用时,它赋予给你的动物伙伴的能力如同赋予给你的能力一般,除了你所分享的每个宿敌或者偏好地形均被视为单独的职业能力。
  经过DM的允许,你可以用变体职业赋予的职业能力来替代上述标准职业能力,用于分享给你的动物伙伴,诸如极地德鲁伊APG的职业能力:极圈耐力(arctic endurance),极地居民(arctic native),冰原行者(icewalking)以及冰霜咒者(snowcaster)。

原文
剧透 -   :
Your animal companion works in perfect harmony with your mastery of nature. You share one of the following class abilities with your companion for every 4 caster levels you possess: camouflage, favored enemy, favored terrain, hide in plain sight, resist nature's lure, swift tracker, trackless step, venom immunity, and wood land stride. You must have the ability in question to share it with your companion, and it functions for your companion just as it functions for you , save that each favored enemy or favored terrain you share counts as a separate class ability for the purpose of this spell.
At the GM 's discretion , you may in stead share an ability granted by an archetype that substitutes for one of the above abilities, such as the arctic endurance, arctic native, icewalking , and snowcaster abilities of an arctic druidAPG.


【变化】疾走(Scamper)

等级:德鲁伊 2,游侠/猎人 2
施放时间:迅捷动作
成分:语言,姿势
范围:近距(25呎+5呎/2等级)
目标:你的动物伙伴
持续:1轮
豁免:无
抗力:无

你的动物伙伴能以惊人地速度以及敏捷性移动,直至其回合结束为止。它能够在使用特技动作时以全速移动(full speed),并且在用于避免借机攻击以及通过敌人占据空间所进行特技动作检定中,获得两倍于你的施法者等级的表现加值(最高为10级+20)。

原文
剧透 -   :
Your animal companion moves with astonishing agility and speed until the end of its turn . It can move at full speed while using Acrobatics, and it gains a competence bonuse qual to twice your caster level (maximum + 20 at 10th level) on Acrobatics checks made to avoid attacks of opportunity or move throug has quare occupied by an enemy.


【变化】海中俊骑(Sea Stallion)

等级:德鲁伊 4,圣武士 4,游侠/猎人 4

该法术的功能如同海中坐骑(Sea Steed)一般,不过只要你骑乘在受影响的生物之上,你也会获得两栖能力(amphibious quality),并且你的近战攻击被视为正使用行动自如(freedom of movement)一般。如果你下马的话,两栖能力仍会保留1分钟;如果你在这段时间内再次骑乘,法术仍会继续。如果不是如此的话,你的坐骑仍会保持效果,而你不会。如果你的坐骑生命值降至0或更少,该法术对于你和坐骑均会结束。

原文
剧透 -   :
This spell functions as sea steed, but as long as you are mounted on the affected creature, you also gain the amphibious quality and your melee attacks function as if you were using freedom of movement. If you are dismounted, you retain the amphibious quality for 1 minute; if you remount before this time, the spell continues . If not, your mount retains the effects but you do not. If your mount is dropped to 0 or fewer hit points, the spell ends for both of you .


【变化】(变形)海中坐骑(Sea Steed)

等级:德鲁伊 2,圣武士 2,游侠/猎人 2
施放时间:标准动作
成分:语言,姿势,法器
范围:接触
目标:你的坐骑
持续:10分钟/等级(D)
豁免:意志,通过则无效(无害)
抗力:无

你的动物伙伴或坐骑适应了水中生活,获得复盖躯体的鳞片,并在脚的部分生出脚蹼。当法术生效时,你的坐骑获得水栖亚种(aquatic subtype),两栖能力(amphibious quality)以及等同于它正常速度的游泳速度,不过它的陆上速度降低至10尺(如果它的陆上速度在正常情况下比10尺高的话,否则陆上速度不受影响)。

原文
剧透 -   :
Your animal companion or mount adapts to life in the water, gaining scales that cover its body and fins in place of feet . Your mount gains the aquatic subtype, the amphibious quality, and a swim speed equal to its normal speed, though its land speed is reduced to 10 feet (if its land speed is normally greater than 10 feet-otherwise, its land speed is unaffected) while this spell is in effect.


【变化】(变形)共享形态(Share Shape)

等级:游侠/猎人 3,术士/法师/奥能师 4,女巫 4
施放时间:标准动作
持续:1小时/等级(D)

该法术的功能如同野兽形态II(beast shape II)一般,不过你只能获得与你的动物伙伴或魔宠相同动物类型的形态。如果你的魔宠或伙伴并非动物,该法术无效。

原文
剧透 -   :
This spell functions as beast shape II, but you may only assume the form of ananimal of a type identical to your animal companionn or familiar. If your familiar or companion is not ananimal , this spell has no effect.


【防护】护卫伙伴(Shield Companion)

等级:反圣武士 1,德鲁伊 1,圣武士 1,游侠/猎人 1,术士/法师/奥能师 1,女巫 1
目标:你的动物伙伴、魔宠或者魔物仆从(fiendish servant)

该法术的功能如同护卫他人(shield other)一般,不过只能影响施法者的动物伙伴或魔宠。通常不会获得动物伙伴、魔宠或者魔物仆从(fiendish servant)的施法者,但是由替换职业能力、变体职业能力或者进阶职业获得上述生物的角色,并且能够施法的话,就能够将该法术作为1级法术施放。

原文
剧透 -   :
This spell functions as shield other but affects only the caster's animal companion or familiar. Spell casters from classes that do not normally gain ananimal companion, familiar, or fiendish servant but who gain one through an alternate class feature, archetype, or prestige class canprepare and cast this spell as a 1 st-level spell if they are capable of casting spells .


【变化】空中坐骑(Sky Steed)

等级:圣武士 3
施放时间:标准动作
成分:语言,姿势,法器
范围:接触
目标:你的坐骑
持续:1分钟/等级(D)
豁免:意志,通过则无效(无害)
抗力:无

你的坐骑生出天使之翼并获得等同于它陆上速度的飞行速度,机动性普通,并且还在飞行检定中获得等同于你的施法者等级的加值。

原文
剧透 -   :
You rmount sprouts angelic wings and gains a fly speed equal to its land speed with average maneuverability and a bonus on Fly checks equal to your caster level .
« 上次编辑: 2017-06-24, 周六 16:37:16 由 笨哈 »

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PZO9430 地城手册(Dungeoneer's Handbook)
« 回帖 #21 于: 2017-06-24, 周六 02:07:35 »
红翼的法术
   红翼的地下城伴侣是一本薄薄的,对任何经常前往地下城环境冒险的施法者来说的必备汇编。它的作者─赛佛”红翼”查尔斯先生(Cevil “Redwing” Charms, Esq)─是一位癡迷于历史的知名吟游诗人。他花费了一生在世界各地探索废墟、洞窟以及地下墓穴,从普通的瓦瑞西亚到神祕的纽美利亚,再到遥远的乌笃剌与卡斯马龙。在他的同名著作中,红翼设计并收集了种类多样的实用法术,欲使在地下城的更能生存下来。

下列的新法术对符合职业与等级的地下城探索者来说非常实用。


【咒法】(创造)召唤致命陷阱(Conjure Deadfall)

等级:魔战士 5、术士/法师/奥能师 4
施放时间:标准动作
成分:语言、姿势、材料 (一把密银大头钉)
范围:中距 (100呎+10呎/等级)
区域:见下
效果:一个布满钉刺,下坠的块状物
持续:立即
豁免:反射,通过则无效 (见下)
抗力:有

你召唤一个布满尖锐尖刺的大型金属立方体。如果你召唤的块状物是在空中显现,它会立即笔直下落到下方所有生物身上。当你施展此法术时,你选择你希望影响的方形区域的大小。如果你选择创造一个5呎方形的致命陷阱,这块状物对区域内的每一个生物,造成每等级1d6点钝击伤害(最大15d6)。一个10呎方形的致命陷阱每两等级造成1d6点钝击伤害(最大7d6),一个15呎方形的致命陷阱每三等级造成1d6点钝击伤害(最大5d6),以此类推,最尺寸为25呎方形。生物只有在召唤致命陷阱影响区域的边缘,才可以尝试一次反射豁免来避免此效果,生物的位置并没有接触到致命陷阱的边缘,则不会获得豁免机会。

为了造成伤害,受到召唤的致命陷阱必须在影响区域中最高生物的上方10呎。一个被召唤的致命陷阱高与宽相等,如果你在一个已经被一位生物或物体(包含天花板)占据的区域内召唤致命陷阱,则此法术失败。无轮如何,一个透过此法术召唤的致命陷阱再造成伤害或击打地面后迅速消失。

原文
剧透 -   :
You conjure a large metal cube covered in sharp spikes. If you conjure the block so that it appears in midair, it immediately plummets downward onto all creatures below it. When you cast this spell, you select the size of the square area you wish it to affect. If you choose to create a deadfall over a single 5-foot square, the block deals 1d6 points of bludgeoning damage per caster level (maximum 15d6) to each creature in the area. A deadfall over a 10-foot square deals 1d6 points of bludgeoning damage per 2 caster levels (maximum 7d6), a deadfall over a 15- foot square deals 1d6 points of bludgeoning damage per 3 caster levels (maximum 5d6), and so on, to a maximum size of a 25- foot square. Only creatures that are on the outer edge of the area affected by a conjure deadfall spell can attempt Reflex saves to avoid the effect; creatures whose space does not touch the edge of the deadfall do not receive a save. In order to deal damage, the conjured deadfall must start at least 10 feet above the tallest creature in the area to be affected. A conjured deadfall is as tall as it is wide, and the spell fails if you attempt to conjure a deadfall in an area already occupied by a creature or object (including the ceiling). Regardless, a deadfall conjured by this spell disappears as soon as it deals damage or strikes the ground.


【变化】创造扶手(Create Holds)

等级:德鲁伊4、游侠/猎人 3、术士/法师/奥能师 4
施放时间:标准动作
成分:语言、姿势、材料 (一把鹅卵石)
范围:中距(100呎+10呎/等级)
效果:一条扶手道
持续:1小时/等级 (D)
豁免:无
抗力:无

你在泥土、灰泥、岩石或木墙上(不能是比金属或著其他更坚硬材质造的墙)创造一条扶手道。这扶手成对创造,并且相距3呎,当展此法术时,透过你的手势,指定该条道路落在何处。这条扶手道能以你开始,横跨30呎加上额外每3个施法者等级10呎(最长90呎/18等)。这条扶手从墙上突出的部分约为6呎,纵向长度为10吋,并且完美贴合手指或爪抓的耙抓。在法术的持续时间结束时,位在扶手道上的任何生物会立即开始向下坠落。

原文
剧透 -   :
You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of metal or other, harder materials). The handholds are created in pairs and are approximately 3 feet apart, located in a specific path indicated by your gestures while casting the spell. The handholds’ path can span up to 30 feet out from you plus an additional 10 feet per 3 caster levels (maximum 90 feet at 18th level). The handholds protrude approximately 6 inches from the wall, measure 10 inches lengthwise, and are perfectly suited for gripping with fingers or claws. At the end of the spell’s duration, any creature being supported by the handholds immediately begins to fall.


【防护】判定深度(Determine Depth)

等级:吟游诗人/歌者 2、德鲁伊/猎人 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:接触到的固体表面
持续:专注,至多1轮/等级 (D)
豁免:无
抗力:无

透过触摸,你能够判定墙、天花板或其他固态障碍物的准确厚度,测量点从你接触的地方笔直地向障碍物的另一侧直行。你只能够侦测至多10呎/等级(最大200呎/20等)的深度或厚度;超过这个极限的数值,会变成你能够侦测到的最大值。所以,举例来说,一位5等的法师对伊面60呎厚的墙使用此法术,他将会侦测到这面墙是50呎厚。

判定深度可以用在泥土、灰泥、岩石或木头的表面上,但不能是比金属或著其他更坚硬材质造的表面。这法术对那些想要在自身周遭动脑筋的施法者来说很有用,并可以是施展像是穿墙术(passwall)或任意门(dimension door)的前置措施。

原文
剧透 -   :
With a touch, you can determine the exact thickness of a wall, ceiling, or other solid barrier, measuring from the point you are touching to the direct opposite side of the barrier in a straight line. You can only detect depths or widths of up to 10 feet per caster level (maximum 200 feet at 20th level); amounts in excess of this limit are detected as being the maximum you are able to detect. So, for example, a 5th-level wizard using this spell on a 60-foot-thick wall would detect that the wall is 50 feet thick.

Determine depth can be used on earthen, plaster, stone, or wooden surfaces, but not on walls made of metal or other, harder materials. This spell is useful to casters who want to get an idea of their surroundings, and as a preliminary measure to casting spells such as passwall or dimension door.


【防护】识别价值(Discern Value)

等级:吟游诗人/歌者 3、术士/法师/奥能师 3
施放时间:标准动作
成分:语言、姿势、器材 (价值100gp的白金单眼镜)
范围:60呎
区域:锥状弥漫
持续:专注,至多1分钟/等级 (D)
豁免:无
抗力:无

你能迅速分析物品的货币价值,并且辨识出对于一位普通商人来说,哪一件是最有价值的。当你施展此法术时,你必须明确说明欲侦测的最小价值(像是1gp、100gp、1000gp)。获得的资讯多寡取决于你研究了这片特定区域或场地多长时间。

1轮:达到具体指定数值的物品存在与否。

2轮:在范围内最有价值的物品会发出比其他物品更明亮的光。如果灵光是在你视觉线范围外,那你可以隐约感到它的方向,但不知道准确的位置。

3轮:范围内,价值在最高价物品10%误差以内的物品,发微光。

此法术的效果不会指出物品是否有魔法品质,也不会侦测神器或没有价值的物品。

原文
剧透 -   :
You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. You must specify a minimum value to detect when you cast this spell (such as 1 gp, 100 gp, or 1,000 gp). The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of objects worth at least the specified amount.

2nd Round: The most valuable object in range glows brighter than all of the others. If an aura is outside your line of sight, then you discern its direction but not its exact location.

3rd Round: Objects whose values are within 10% of the most valuable item in range glow slightly.

The spell’s effect does not indicate whether an item has magical properties and does not detect artifacts or items that are priceless.


【死灵】自然蹂躏(Nature’s Ravages)

等级:牧师/先知/战斗祭司 4、女巫 3
施放时间:1分钟/目标的生命骰
成分:语言、姿势、材料/法器 (干燥的蛆)
范围:近距 (25呎+5呎/2等级)
目标:总生命骰数不高于你施法者等级的生物的尸体
持续:立即
豁免:无
抗力:无

你大幅加速周遭尸体分解的进程,并扭曲纤维渗进身体内的时间,额外的腐朽尸体,至多等同1天/2等级(最长10天/20等)。此法术促进所有预期分解进程的自然效果,包含衣服破碎、腐烂或肌肉液化,活蛆横行,与周围植物的侵入。

除了妨碍世俗的验尸工作与调查外,此法术能有效的禁止对该尸体使用死者复活,但更为强大的魔法,像是复生术(resurrection)或完全复生术(true resurrection)仍能起校。

译注:原文的范围写近距 (25呎+5呎/等级),疑为印刷错误,已更正为近距 (25呎+5呎/2等级)。


原文
剧透 -   :
You greatly speed up the decomposition process of a nearby corpse and warp the fibers of time that permeate it, aging the corpse an additional amount of time equal to up to 1 day per 2 caster levels (maximum 10 days at 20th level). This spell prompts all the natural effects of the intended decomposition period, including crumbled clothing, rotted or liquefied flesh, maggot infestations, and the infiltration of any surrounding vegetation.

In addition to hindering mundane autopsies and investigations, this spell may effectively prohibit the use of raise dead on the target, though more powerful magic such as resurrection or true resurrection may still work.


【死灵】高等自然蹂躏(Nature’s Ravages, Greater)

等级:牧师/先知 8、女巫 7
施放时间:10分钟/目标的生命骰

此法术如同自然蹂躏般作用,除了目标尸体腐朽的年数,至多等同于1年/等级 (最长20年/20等)。

原文
剧透 -   :
This spell functions like nature’s ravages, except the target corpse ages a number of years equal to up to 1 year per caster level (maximum 20 years at 20th level).

引用
边拦:红翼的地下城伴侣
在对这本书深感兴趣的学者中,最初的红翼的地下城伴侣的外观带有很多「标志」。这本轻薄、饱经风霜的书册带有他主人粗鲁冒险生涯中的证据─烧焦痕迹、酸液腐蚀、油污以及其他无法辨识的伤痕,损坏书本的红皮革封面以及失去光泽的光金雕饰。尽管它外在有磨损的迹象,但是,这本书的内页可以说是完好如新,没有受到时间的摧残。这个问题让一些人推测,有着复杂的魔法在保护著这本书远离伤害。
尽管这本书的作者以及其内容已记录在案,红翼的地下城伴侣这本书的准确位置仍是未知。有些人说,在红翼的晚年,他赠与了一名瓦瑞西安的施法天才,并在她后代手中代代流传,在玛格尼玛(Magnimar)的秘密所在保存著。也有人说红翼从空山(Hollow Mountain)[或是图给深层(Deep Tolguth)或鳗骨堡(Eel's Skull)]的一场恐怖脱逃中,并再也没有寻回。无论如何,众所周知的,是任何拿着这本失落典籍的人会获得一种反常的强大方向感,并能横穿危险的海底遗迹以及地下古墓,几乎不用害怕会迷失方向。因为大部分这本书的崇拜著都知道这个效果─当红翼容易将内容复印下来时,时常吹嘘最初这本书的力量─许多人都试着寻回最初的手稿。

效果:任何持有红翼的地下城伴侣的人,会获得一种奇异力量的暗示,她会免疫迷宫术(maze),并写在地下城环境中永不迷路。

« 上次编辑: 2017-11-11, 周六 12:47:43 由 笨哈 »

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PZO9431 纯善勇士(Champions of Purity)
« 回帖 #22 于: 2017-06-24, 周六 02:07:43 »
此篇译文大部分取自援引自[solariusyang]于【Champions of purity】新法术之法术翻译。


正直者的法术

横跨格拉利昂(以及伟大彼岸)的善良阵营的施法者们,研究法术好协助他们与邪恶对抗。有些能让你获得天界的特性,而其他则能促进和平与慈悯。以下所有的法术都有善良描述符。
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边栏:乌图萨吉黑蒂玛(Utunzaji Hekima):睿智之宗卷
引用
   古代的法师「老巫师贾彼特(Old-Mage Jatembe)」据说已挽救了莽吉首次文明大部份的文化,并且在星殒之灾(这件事创造了内海)将这帝国抹去之后,防止了人类倒退至野蛮、未开化。他也被认为是书写了以「乌图萨吉黑蒂玛」闻名的珍贵宗卷合集。根据传说,这111张宗卷包含了曾写在纸上,巫师最完整的洞见,包含和天使与魔鬼的对话,对魔法本质以及魔法在世界上的定位之独特的研究。悲伤的是,大多数的宗卷在千年前便失落或被摧毁了,但仍有少数被保存在玛甘比(Magaambya)─一所由贾彼特所创立的奥术学校─或散落在整个内海地区,包含着现代学派意想不到的知识。

   被称为「乌萨菲(Usafi)」的乌图萨吉黑蒂玛宗卷最近在散落于杳无踪迹的莽吉丛林内一处有魔鬼作祟的废墟中被回收。它包含了在此章节内的法术,并附有笔记,上有这些法术最有效的使用方法,以及一篇关于有原则的施法者所面临有关道德含意以及责任,具有启发性的论文。一位至少阅读这卷轴1小时的施法者(这可以在准备或祈祷法术时阅读),在施展具有善良描述符的法术时,+1施法者等级;但在使用带有邪恶描述符的法术时-2施法者等级,这持续24小时,或直到她再次准备法术。



【咒法】(医疗)承受苦难(Accept Affliction)[善良]

等级:吟游诗人/歌者 3,牧师/先知/战斗祭司 3,德鲁伊/猎人 3,圣武士 3,女巫 3
施放时间:标准动作
成分:语言、姿势、材料/法器(鸽子之心)
范围:接触
目标:接触的目标
持续:立即
豁免:强韧,通过则无效 (无害)
抗力:有 (无害)

施法者把如诅咒,疾病,毒素等不良状态从目标生物转移到自己身上。这法术也能转移目盲,耳聋,疲乏,反胃,震慑(shaken)和恶心状态。不良状态的所有属性(豁免 DC,剩余时间,移除条件等等)不变,只是目标转变为施法者。之后施法者可以自由治疗这些状态。

原文
剧透 -   :
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. This spell can also transfer the blinded, deafened, fatigued, nauseated, shaken, and sickened conditions. All aspects of the transferred afflictions (save DCs, remaining duration, removal conditions, and so on) remain the same, but affect the caster instead of the original target. After transferring the affliction or condition, the caster is free to cure it in any way he can.


【变化】次等天使之颜(Angelic Aspect, lesser)[善良]

等级:牧师/先知/战斗祭司 2,圣武士 2,术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1分钟/等级(D)
豁免:无
抗力:无

你拥有一部分天使的形态和其物理特性。你获得低光视觉,抗酸5,抗冷5和防护邪恶效果(protection from evil)

原文
剧透 -   :
You take on an aspect of an angelic being, including some of its physical characteristics. You gain lowlight vision, resistance to acid 5, resistance to cold 5, and the benefits of protection from evil.


【变化】天使之颜(Angelic Aspect)[善良]

等级:牧师/先知/战斗祭司 5,圣武士3,法师/术士/奥能师 5
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1分钟/级(D)
豁免:无
抗力:无

该法术同次等天使之颜(Angelic Aspect, lesser) ,但你获得低光视觉,黑暗视觉60尺,抗酸抗冷10,DR5/邪恶。你长出羽翼并获得30尺飞行(普通机动性)。此外你的天生武器和手持武器在穿透伤害减免时视为善良武器。

原文
剧透 -   :
This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision 60, resistance to acid 10, resistance to cold 10, and DR 5/evil, and you sprout white feathered wings allowing you to fly at a speed of 30 feet with average maneuverability. In addition, your natural weapons and any weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.


【变化】高等天使之颜(Angelic Aspect, greater)[善良]

等级:牧师/先知/战斗祭司 8,圣武士4,法师/术士/奥能师 8
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1分钟/级(D)
豁免:无
抗力:无

该法术同次等天使之颜,但你获得低光视觉,黑暗视觉60尺,免疫酸,冷,石化,火抗10,电抗 10,DR 10/邪恶,对抗毒素+4豁免,真言能力和防护光环。你长出羽翼并获得60尺飞行(良好机动性)。
防护光环对20尺内生物提供对抗邪恶生物的+4偏斜AC和+4抗力豁免加值,同时效果如同反邪恶法阵次等法术无效结界,效果20尺。
真言能力允许你和任何有语言的生物交谈,如同巧言术

原文
剧透 -   :
This spell functions like lesser angelic aspect, except you gain lowlight vision; darkvision 60 feet; DR 10/evil; immunity to acid, cold, and petrification; resistance to electricity 10 and fire 10; a +4 racial bonus on saves against poison; and protective aura and truespeech as supernatural abilities for the duration of the spell. Also, your wings give you a fly speed of 60 feet with good maneuverability.

Protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20 feet. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet.

Truespeech allows you to speak with any creature that has a language, as though using the tongues spell.


【塑能】亚空号角(Archon’s trumpet)[善良、声波]

等级:吟游诗人/歌者 5,牧师/先知/战斗祭司 7,圣武士 4,术士/法师/奥能师 7
施放时间:标准动作
成分:语言、姿势
范围:30呎
区域:锥状爆发
持续:立即
豁免:强韧,通过则无效
抗力:有

听到如同号角亚空的号声般强大的回响,区域内所有生物麻痹1d4轮。

原文
剧透 -   :
Upon hearing a booming report, as if from a trumpet archon’s mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.


【塑能】光耀爆发(Burst of Radiance)[善良、光亮]

等级:牧师/先知/战斗祭司 2,德鲁伊/猎人 2,法师/术士/奥能师 2
施放时间:标准动作
成分:语言、姿势、材料/法器 (一片燧石和一撮银粉)
范围:长距(400呎+40呎/等级)
区域:10尺半径爆发
持续:立即
豁免:反射,通过则部分生效
抗力:有

该法术把目标区域笼罩在耀眼的闪光中。区域内生物目盲1d4轮,反射豁免成功目眩(dazzled)1d4轮。邪恶生物遭到每施法等级1d4点伤害(最高5d4),无论是否豁免成功。

原文
剧透 -   :
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.


【咒法】(创造)光之锁链(Chains of light)[善良]

等级:牧师/先知/战斗祭司 6,审判者 5,圣武士 4,法师/术士/奥能师 6
施放时间:标准动作
成分:语言、姿势、器材 (一段精巧的金链条)
范围:近距(25呎+5呎/等级)
目标:一个生物
持续:1轮/等级 (D)
豁免:反射,通过则无效
抗力:无

被该法术命中的生物立刻被光构成的黄金锁链缠绕。该生物被麻痹并困住,但每轮可以尝试新的豁免。当被困住时生物无法尝试任何超空间移动,如星界投影闪现任意门幻化灵体(Ethereal Jaunt)同游灵界(Etherealness)异界之门迷宫术位面传送行影术(shadow walk)传送术和类似法术与类法术能力。该法术不影响在施放时已经处在灵体或星界形态的生物。

原文
剧透 -   :
A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. The creature is paralyzed and held in place, but may attempt a new saving throw each round to end the effect. While held by the golden chains, a creature cannot use any sort of extradimensional travel, such as astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spells and spell-like abilities. The spell does not affect creatures that are already in ethereal or astral form when the spell is cast.


【惑控】(胁迫)慈悲之触(Touch of Mercy)[善良、影响心灵]

等级:牧师/先知/战斗祭司 2,吟游诗人/歌者 2,法师/术士/奥能师 2
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:一个生物
持续:1轮/等级 (D)
豁免:意志,通过则无效
抗力:有

目标生物的武器攻击只能造成瘀伤。如果目标生物攻击的生物或物品免疫瘀伤,则依旧造成致命伤害。武器依旧维持其他特性。

原文
剧透 -   :
The target creature deals only nonlethal damage with all of its weapon attacks. Damage taken by creatures or objects that are not subject to nonlethal damage is not converted to nonlethal and remains lethal damage. The weapon retains all of its other normal properties.


【惑控】(胁迫)慈悲赞歌(Hymn of Mercy)[善良、影响心灵]

等级:牧师/先知/战斗祭司 5,吟游诗人/歌者 5
施放时间:标准动作
成分:语言、姿势
范围:30呎
区域:以自身为中心的30呎爆发
持续:1轮/等级 (D)
豁免:意志,通过则无效
抗力:有

除了以上区别,该法术效果如慈悲之触(Touch of Mercy)

原文
剧透 -   :
This spell functions like touch of mercy, except as noted above.


【防护】和平赞歌(Hymn of Peace)[善良]

等级:牧师/先知/战斗祭司 7,吟游诗人/歌者 6
施放时间:标准动作
成分:语言、姿势
范围:40呎
区域:以自身为中心的40呎爆发
持续:1轮/等级 (D)
豁免:意志,通过则无效
抗力:有

被影响生物每次尝试攻击其他生物或物品,或对生物和物品进行侵略性行为和伤害性行为时都必须通过一个意志鉴定。如果成功就照常攻击,如果失败就失去该动作。不进行暴力动作的生物不受影响。

原文
剧透 -   :
Each time a subject of this spell attempts to attack another creature or object, or otherwise perform an aggressive or damaging action toward a creature or object, it must attempt a Will save. If the save succeeds, the subject can attack normally. If the save fails, the subject cannot follow through with the attack and loses that part of its action. Creatures not taking violent actions are unaffected by this spell.
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离线 笨哈

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PZO9432 格拉利昂的狗头人(Kobolds of Golarion)
« 回帖 #23 于: 2017-06-24, 周六 02:07:50 »
法术
狡猾的赫其伦,狗头人中曾经存在过的最为知名的大法师,创造的法术直到今日仍被狗头人施法者所使用。自从他老年变得越来越多疑,连同他设置陷阱的标准,以及巡守隧道的狗头人亲属,他也被当成一个警示故事。


赫其伦的法术书
根据对赫其伦流传下来的消息,他最狂热的支持者制作法术书就如同他一样,铭刻在书内的每个法术都成为一个陷阱。去创造这本麻烦玩意的狗头人施法者也会去寻找最好的材料,像是褪下的龙鳞,被隧道陷阱困住的入侵者的皮肤,或法术书制造者他躲藏起来的失败的学徒。

引用
赫其伦的法术书   
价格:8000gp
灵光:中等塑能系   施法者等级:11   重量:2磅
铭刻在这本书内的每个法术变成含有法术纪录的高等守卫刻文(Glyph of Warding, Greater,DC19,法术刻文)。当一位未经许可的人阅读这个法术,该刻文触发对抗这人。这会摧毁掉该法术记载的页面,但对书的其余部分无害。页面中含有无害法术或不能被附上刻文的法术不受影响。

制造条件:制造奇物、抹消术(erase)、高等守卫刻文(Glyph of Warding, Greater),制作者必须为狗头人
花费:4000gp


【变化】炽辐武器(Blightburn Weapon)

等级:鍊金术师/歌者 4、审判者 4、魔战士 4、术士/法师/奥能师 5、女巫 5
施放时间:标准动作
成分:语言、姿势、法器
范围:近距 (25呎+5呎/2等级)
目标:一件武器
持续:1轮/等级 (D)
豁免:意志,通过则无效 (物体)
抗力:有 (物体)

你将目标武器转变成纯净的炽辐晶(blightburn)。这件武器如常运作,但任何接触或被这件武器击中的生物,只要保持接触,每轮会受到2d6点火焰伤害。此外,这件武器弥漫出一道辐射灵光,会导致炽辐病(blightburn sickness)。这如同同名疾病(见本书P.29),但灵光半径为10呎,而豁免DC等同此法术的豁免DC。

引用
炽辐病
种类:疾病、接触(见下)   豁免:强韧,DC22
频率:1/天
效果:1d6点体质伤害与1d6点魅力伤害,当一名生物进入60呎半径内,自动接触,并且只能被铅板、1呎厚的石头,或一种力场效果所阻挡。
治癒:连续两次豁免

原文
剧透 -   :
You transform the target weapon into pure blightburn. The weapon functions as normal, but any creature that touches it, or that it strikes, takes 2d6 points of fire damage each round it remains in contact. In addition, the weapon emanates an aura of radiation that causes blightburn sickness. This is as the disease (see page 29), but with a 10-foot radius and a save DC equal to this spell’s save DC.


【变化】变色龙之鳞(Chameleon Scales)

等级:术士/法师/奥能师 0、炼金术师/调查员 1、德鲁伊/猎人 0、游侠 1
施放时间:标准动作
成分:语言、姿势、法器
范围:个人
目标:自己
持续:10分钟/等级 (D)

你暂时改变了你的肤色,皮肤或鳞片成另一个与你的种族合宜的选择(to another option legal for your race)。你成为这不同种族所进行的易容检定上不会有减值,如同这个种族与你一样有着相同种类与颜色的肤色,皮肤或鳞片。

原文
剧透 -   :
You temporarily alter the color of your skin, hide, or scales to another option legal for your race. You take no penalty for using Disguise to appear as a member of a different race as long as that race has the same type and color of skin, hide, or scales as you.


【塑能】闇光(Dark-Light)[光亮]

等级:牧师/先知/战斗祭司 3、德鲁伊/猎人 3、术士/法师/奥能师 3
施放时间:标准动作
成分:语言、姿势、材料/法器 (一搓幽暗地域的泥土)
范围:中距 (100呎+10呎/等级)
目标:没有光线敏感(light sensitivity)的生物
区域:20呎半径爆发
持续:立即
豁免:强韧,通过则部分生效
抗力:有

你激起强大的光芒,影响所有没有光线敏感,能够看见的生物。那些在豁免检定中成功的生物目眩1轮/等级,而在豁免检定失败的目盲1轮/等级。

原文
剧透 -   :
You evoke a powerful light that affects all sighted creatures that do not posses light sensitivity. Those that succeed on their saves are dazzled for 1 round per level; those who fail are blinded for the same duration.


【变化】巨化尾扫(Enlarge Tail)

等级:鍊金术师/调查员 1、反圣武士 1、术士/法师/奥能师 1、德鲁伊/猎人 1、魔战士 1、红螳螂杀手 1、召唤师 1、召唤师 1(unchained)、女巫 1
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己的尾巴
持续:1小时/等级

当你使用你的尾巴或是尾部武器,你获得5呎的触及范围,并且在攻击检定上获得+1加值,伤害检定上获得+2加值。

原文
剧透 -   :
When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls.


【咒法】(创造)镀铅(Lead Plating)

等级:练金术师/调查员 3、德鲁伊/猎人 2、游侠 2、牧师/先知/战斗祭司 2、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势、器材 (一盎司的铅)
范围:接触
目标:一个生物或物体,至多重100磅/等级
持续:1分钟/等级 (D)
豁免:意志,通过则无效 (无害,物体)
抗力:有 (无害,物体)

你用一层薄薄的铅套包住目标。这不会限制目标的移动或是能力,但能从辐射效果中保护目标,并防止许多预言系法术的渗透。这层铅不是涂在目标的装备上。

原文
剧透 -   :
You enclose the target in a thin sheath of lead. This doesn’t restrict the target’s movement or functionality, but protects it from the effects of radiation and prevents the penetration of many divination spells. The lead doesn’t coat the target’s equipment.


【幻术】(幽影幻觉)阴影巨龙型态(Shadow Dragon Aspect)[阴影]

等级:吟游诗人/歌者 4、术士/法师/奥能师 4
施放时间:标准动作
成分:语言、姿势
范围:个人
持续:1轮/等级
豁免:意志,通过则不信 (如果有互动),见下
抗力:有,见下

你用半真实的巨龙型态盘附自身。你获得两次爪抓攻击(1d6+施法者等级,挥砍伤害)与一次噬咬攻击(1d8+施法者等级,穿刺伤害)。这些都是主要攻击。此外,你获得阴影翅膀,给予等同你基本速度的飞行速度(机动性良好)。

你的阴影天生武器只有真物的一半强大。当你首次击中一名生物时,他可以过一次意志豁免检定。如果成功,该名生物在法术的持续时间内,受到这类攻击所承受的伤害减半。如果你在首次攻击时克服一名生物的法术抗力,该名生物在法术持续时间内保持被伤害的状态(creature remains vulnerable),不然,他就免疫。

译注:一般vulnerable被翻译成易伤,可是在这边的意思比较贴近「capable of being wounded or hurt(能够被伤害)」。

原文
剧透 -   :
You wreathe yourself in the quasi-real form of a dragon. You gain two claw attacks (1d6 plus caster level slashing damage) and a bite attack (1d8 plus caster level piercing damage). These are primary attacks. In addition, you gain shadowy wings, granting you a fly speed equal to your base speed (good maneuverability).

Your shadowy natural weapons are only half as strong as the real things, though creatures that believe them to be real are affected at full strength. A creature is permitted one Will save the first time you strike it. If it succeeds, the creature takes half damage from such attacks for the duration of the spell. If you overcome a creature’s spell resistance on your first attack, that creature remains vulnerable for the spell’s duration; otherwise, it’s immune.


【变化】剥除鳞片(Strip Scales)

等级:德鲁伊/猎人 4、术士/法师/奥能师 5、女巫 5
施放时间:标准动作
成分:语言、姿势、材料/法器 (一片爬行动物的鳞片)
范围:近距 (25呎+5呎/2等级)
目标:一名活物
持续:1分钟/等级
豁免:强韧,通过则无效
抗力:有

你减少目标的种族天生护甲加值1点/3等级。

译注:原文在豁免上仅有Fortitude。一般豁免种类后还会加上通过后会如何,例如Fortitude partial(强韧,通过则部分生效)或是Fortitude negates(强韧,通过则无效),这边疑似印刷错误,参考法术效果后,以通过则无效较为合理。

原文
剧透 -   :
You reduce the target’s racial natural armor bonus by 1 point per 3 caster levels.


【咒法】(创造)隐形工程师(Unseen Engineers)

等级:术士/法师/奥能师 3、召唤师 2、女巫 3
施放时间:标准动作
成分:语言、姿势、材料 (制造陷阱所需要的材料)
范围:长距 (400呎+40呎/等级)
效果:一群微小的,肉眼看不见的工程师
持续:1分钟/等级
豁免:无
抗力:无

你召唤一队微小、不可见的工程师以惊人的速度制造一个陷阱。从你的位置开始,这团队必须保持在你施展此法术的范围之内,否则此法术结束。工程师制造一个由你选择的机械陷阱。制造所花费的轮数等同该陷阱的挑战等级。工程师必须要有可以利用的材料。在制作时间结束时,使用你的工艺(陷阱)技能再加上5点加值来判定他们的任务成功与否。如果工程师成功,则陷阱完成并且法术结束。如果他们失败,材料会堆在那个位置并且法术结束。如果在陷阱完成前法术的持续时间先结束,工程师会自动失败。

工程师以你的基础速度移动,并只能携带欲建造陷阱所需的材料。他们不能以任何方式攻击,或著被杀害,并在受到12点来自区域性攻击的伤害时消散(他们对这些攻击没有豁免)

原文
剧透 -   :
You conjure an invisible team of tiny engineers to construct a trap at alarming speed. Originating at your location, the team must remain within range of you or the spell ends. The engineers construct a mechanical trap of your choice. Construction takes a number of rounds equal to the trap’s challenge rating. The engineers must have the materials available. At the end of the construction time, use your Craft (traps) skill with a +5 bonus to determine the success of their work. If the engineers succeed, the trap is complete and the spell ends. If they fail, the materials are deposited at that location and the spell ends. If the spell’s duration ends before the trap is complete, the engineers automatically fail.

The engineers move at your base speed and can carry only materials required in the construction of the desired trap. They can’t attack in any way or be killed, and dissipate if they take 12 points of damage from area attacks (they get no saves against attacks).
引用
边拦受狗头人青睐的魔宠
对某些人来说,魔宠是个忠诚的伴侣,对其他人来说是个强大的工具。但对狗头人来说,魔宠首先应当是名忠诚的仆人─一名永不质疑它主人绝对权力以及权威的仆人。
蝙蝠(Bat):尽管牠们飞行的优势在地下受限,对那些在狩猎过程中扮演猎人角色的主人来说,蝙蝠的声纳系统是个强大的工具。
蜥蜴(Lizard):同为爬行生物,蜥蜴与牠的主人一样,都是冷血生物。
猩红蜘蛛(Scarlet Spider)UM:蜘蛛为牠们的主人,擅长在黑暗、地下空间,进行出色的侦查工作。免疫影响心灵的能力更进一步确保了他们的忠诚。
蟾蜍(Toad):同为冷血生物,蟾蜍作为两栖生物有许多用处─这是一个在黑暗、溢水的地下洞窟中很有用的特性。而蟾蜍给予纯弱的狗头人种族的奖励生命值更是无价珍宝。


进阶魔宠
因为多疑的天性,使狗头人法师回避更加聪明的生物(像是小魔鬼[imps]或臭鼬[mephitis])作为魔宠。取而代之,狗头人法师通常选择那些不太可能说话的生物,或是有着与牠们崇拜的龙的喷吐武器相匹配的凶暴鼠(dire rat)、炼狱生物(fiendish animal)甚至是面无表情的元素(elementals)。那些稀少的善良阵营狗头人法师,妖精龙(faerie dragon)以及伪龙(pseudodragon)是个自然而然的选择。对那些真正邪恶的,牠们对不引起注意、在侦查上有着异乎寻常天赋有着共同的兴趣,这使得化物罗刹(raktavarna rakshasas)在狗头人法师之间很受欢迎─他们也陶醉于这种生物与生俱来的服务欲望。

« 上次编辑: 2017-11-12, 周日 12:30:36 由 笨哈 »

离线 笨哈

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PZO9433 任务与战役(Quests & Campaigns)
« 回帖 #24 于: 2017-06-24, 周六 02:08:01 »
此篇译文大部分取自援引自[靛蓝的鸢尾草]于【Q&C】任务与战役中的集团法术和修整期法术之法术翻译。

施法者经常使用强大的魔法来帮助完成他们作为统治者、领导者和企业家的深远目标。以下的法术补充了由终极战役中所提出的修整期和集团战斗的规则,并对符合必须要求的施法者开放。


【预言】侦测血缘(Detect relations)

等级:吟游诗人/歌者2,审判者2,女巫2
施放时间:标准动作
成分:语言,姿势,器材/法器(一枚种子)
目标:每等级一个生物,彼此相距不能超过30英呎
持续:专注,最长为1分钟/等级(D)
豁免:意志,通过则无效;见下文
抗力:无

你可以判断两个或两个以上的生物之间是否具有血缘关系。得到信息量取决于你研究某一特定区域或某些目标的时间长短。
第1轮:目标之间是否有血缘关系。
第2轮:有血缘关系的目标的数量,他们和另外一个人的大致关系(例如,这种法术将揭示出一个目标是另一个目标的后代,但法术不会具体到「母亲」或「祖母」)。
第3轮:该区域内目标之间的准确关系。若有一个目标通过意志豁免,则会阻止你判定他与另一个生物的确切关系,只需要有一个目标豁免成功就能阻止你确定他与其他生物的关系。(举个例子,如果有两个兄弟在区域内,一个兄弟意志豁免成功,你就可以看出他们是手足,但不能分辨他们是亲兄弟还是堂兄弟)。
每一轮里,你都可以换一个新区域来侦测血缘。这个法术可以穿透障碍,但6英吋厚的石头,1英吋的普通金属,一层薄铅,或者1英呎厚的木头或泥土会阻止它。
这种法术是通过分析该区域内生物的血液和思想来起效的,通过综合分析这些特征,并将其与区域内其他生物进行比对,同时寻找模板。因此,养子女和父母无法通过这个法术被发现,因为他们没有血缘关系。

原文
剧透 -   :
You can determine whether or not two or more creatures are related by blood. The amount of information gleaned depends on how long you study a particular area or set of subjects.
1st round: whether or not the subjects are related by blood.
2nd round: number of related subjects and their general relation to one another (for example, this would reveal that one subject is a descendant of the other, but it would not specify 「mother」 or 「grandmother」).
3rd round: precise relationship between subjects in the area. A target's will save prevents you from determining its exact relationship with another creature, and only one subject needs to succeed at this save to prevent you from determining its relationship with another creature. (so, for instance, if two brothers are in the area and one succeeds at his will save, you could tell that they are siblings, but could not distinguish whether they are full- or half-siblings.)
Each round, you can turn to detect relations in a new area. The spell can penetrate barriers, but 6 inches of stone, 1 inch of common metal, a thin sheet of lead, or 1 foot of wood or dirt will block it.
This spell functions by analyzing the blood and minds of creatures in the area, collectively examining these traits and comparing them to those of others in the area while looking for patterns. Thus, adoptive siblings and parents cannot be detected with this spell, since they share no blood.


修整期法术(Downtime spells)
下列法术可以配合在极限战役中提出的修整期规则和构筑王国规则。


【惑控】门庭若市(Business booms)

等级:吟游诗人/歌者3,术士/法师/奥能师3
施放时间:标准动作
成分:语言,姿势,材料(价值10gp的宣传材料,例如传单和海报)
范围:接触
目标:一栋建筑
持续:见下文(D)
豁免:无
抗力:无

在你花费一天的修整期来推广产业(终极战役 85)之前,你能施展此法术。法术要被施展在你希望推广的一栋建筑上,其会被魔法赋予装饰和其他改进,使之变得更有吸引力,并在法术持续时间内被视为增长的产业。如果法术被施展在你并没有在之后立即推广的的建筑物上,法术就会被毫无效果地消耗掉。在推广建筑的修整期的第一天后,法术会维持活动繁盛的天数等于你施法者等级的一半(最多5天)。在此期间,你不必花费额外的时间来推广建筑,但是你必须花费足够的资产以作为推广建筑的通常消耗。受影响的建筑物对你的产出不受魔法影响。如果你花一天的时间来推广一个不用于法术目标的的建筑,那么这个法术就会立即结束。

原文
剧透 -   :
You may cast this spell immediately prior to spending 1 day of downtime to promote a business (see page 85 of ultimate campaign). The spell is cast on a building you wish to promote, which is magically bestowed with magical decorations and other improvements that make it generally more appealing, and it is treated as seeing increased activity for the spell's duration. If the spell is cast on a building that you do not promote immediately thereafter, the spell is expended with no effect.
After the initial day of downtime spent promoting your building, the spell maintains the influx of activity for a number of days equal to half your caster level (maximum 5 days). During this time, you needn't spend additional downtime to promote the building, but you must spend capital as normal to promote the building. The capital the affected building generates for you is unaffected by the spell. If you spend 1 day promoting a different building than the target of this spell while this spell remains active, the spell immediately ends.


【惑控】繁荣房间(Prosperous room)

等级:吟游诗人/歌者3,术士/法师/奥能师3
施放时间:1天
成分:语言,姿势
范围:接触
区域:你拥有的房间;见正文
持续:1天/等级(D)
豁免:无
抗力:无

目标房间会被附上吸引客人的魔法,雇员的工作效率会更高,材料会有额外的产出。当这种法术生效时,目标房间会产生比现在多出1的物品、劳力、影响或魔法。如果房间能产生多种类型的资本,则其将在每种上都产生额外的资本。如果房间能生产出金币,其产量将增加25%。只有房间通常能产生的资本会增加——例如,本来不会产生魔法的房间不会因为此法术而产生魔法。
当此法术生效时,你和你的盟友都不能与受影响的房间进行进一步的互动,也不能立即终止法术效果。你不能用修整期时间来使用一个被此法术影响的房间以经营生意,但任何在房间内工作的员工或工人可以继续如常这样做。

原文
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The targeted room is enchanted to have magical appeal for customers, an increase in the workflow of its employees, or the generation of additional materials to work with. While this spell is in effect, the targeted room produces 1 more goods, labor, influence, or magic than it already does. If the room produces multiple types of capital, it produces an additional capital of each type. If the room generates gp, it generates 25% more. Only the capital that the room normally generates increases— rooms that do not already generate magic, for instance, do not generate magic because of this spell.
While this spell is in effect, neither you nor your allies can further interact with the affected room or the spell's effects immediately end. You cannot spend downtime actions to run a business with a room that is affected by this spell, though any employees or workers that operate within the room may continue to do so normally.


【变化】装修术(Renovation)

等级:吟游诗人/歌者5,术士/法师/奥能师4
施放时间:8小时
成分:语言,姿势,材料(价值1000gp的银尘)
范围:接触
区域:一个未被占据的建筑
持续:立即
豁免:无(物品;见正文)
抗力:无

在使用这个法术时,你能永久性地重排和调整一个你建造的建筑里的房间,以作为一个修整期活动(见终极战役第84页)。你可以随你喜欢的重新组织和绘制建筑,就好像每一个房间都是第一次被建造和定位。你对一幢建筑做出的改变不能改变一个房间的建造成本或改变一个房间提供的收益。该建筑也必须保持在街区内的大体相同位置。如果你不完全拥有这个建筑,所有建筑的所有者都必须在法术被施放之前同意做出的改变;否则,法术会立即失败。

原文
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Upon casting this spell, you permanently rearrange and resize the rooms in a building you constructed as a downtime activity (see page 84 of ultimate campaign). You may reorganize and remap the building however you please, as if each room had just been constructed and is being positioned for the first time. You cannot make any changes to a building that changes how much a room would cost to create or that alters the benefits a room provides. The structure also must remain in the same general position within the district. If you don't wholly own the structure, all of the structure's owners must consent to the changes being made before the spell is cast; otherwise, it fails immediately.


【咒法】(传送)传送建筑(Teleport structure)

等级:术士/法师/奥能师6
施放时间:8小时
成分:语言,材料(价值50gp的金粉)
范围:接触
区域:一个建筑
持续:立即
豁免:意志,通过则无效(物体)
抗力:无(物体)

你可以立即将处于你控制下的定居点(settlement)中的一栋建筑物传送到同一定居点区划(district)内的另一个地格(lot)或一系列地格内。被传送的建筑物必须是空的,并且在这个法术的施法过程中,你想要将建筑移动到的区域必须被清空和不被占据。建筑物不能被传送到通常无法占领的区域,例如一片靠近禁邻类型建筑的区域。如果你不完全拥有建筑,所有建筑的拥有者必须在施放法术之前同意传送建筑;否则,法术会立刻失败。
这种法术只能作用于占据了数目等于你施法者等级四分之一的地格的建筑(所以说,一个16级的施法者可以用这种法术传送一栋最多占据了4个地格的建筑)。

原文
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You instantly teleport a building in a settlement you control to another lot or series of lots in the same settlement district. The building to be teleported must be unoccupied, and the area to which you wish to move the building must be cleared and unoccupied during the casting of this spell. A building cannot be teleported to an area it would not normally be able to occupy, such as an area adjacent to a prohibited building type. If you don't wholly own the structure, all of the structure's owners must consent to the structure's teleportation before the spell is cast; otherwise, it fails immediately.
This spell only functions on buildings that occupy a number of lots equal to one-fourth your caster level (so, for instance, a 16th-level caster could use this spell on a building that occupies up to 4 lots).


集团战斗法术(Mass combat spells)
下列法术的目的是与终极战役第四章中所呈现的集团战斗规则一起协同。当对只有少数单元的军队施展时(例如一个冒险队或一场有强大个体参加的大规模战斗)时,使用类似效果的低等法术可能会更有好处。


【惑控】(胁迫)振奋军心(Bless army)【影响心灵】

等级:牧师/先知/战斗祭司6
施放时间:标准动作
成分:语言,姿势,法器
范围:1个地块(hex)
区域:一支军队
持续:1场战斗
豁免:无
抗力:无(无害)

振奋军心会让一支军队充满勇气。军队在进攻值和士气检定上得到+1加值。

原文
剧透 -   :
Bless army fills an army with courage. The army gains a +1 bonus on om and morale checks.


【塑能】赋军强能(Imbue army special ability)

等级:牧师/先知 9
施放时间:10分钟
成分:语言,姿势,器材(一面价值100gp的银镜)
范围:1个地块
区域:一支军队
持续:1场战斗
豁免:无或意志,通过则无效(无害)
抗力:有

你赋予目标以一种军队指挥官拥有的军队特殊能力(见终极战役第242页)。军队被认为由全部都拥有选中特殊能力的单元组成。这种特殊的能力是除了在施法之前军队所天生拥有的任何特殊能力以外的能力。

原文
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You imbue the target with an army special ability (see page 242 of ultimate campaign) possessed by the army's commander. The army is treated as if it consists of units who all possess the chosen special ability. This special ability is in addition to any special abilities the army inherently possessed prior to the casting of the spell.


【预言】战术洞察(Tactical insight)

等级:吟游诗人/歌者6,审判者6
施放时间:标准动作
成分:语言,姿势
范围:1个地块
区域:一支军队
持续:一场战斗
豁免:无
抗力:无

选择一个单一的军队战术。你在法术持续时间内将这一战术运用到目标军队上。这一战术会让军队的已知战术超出其通常允许的数量。

原文
剧透 -   :
Choose a single army tactic. You grant mastery of this tactic to the target army for the spell's duration. This tactic may bring an army's total known tactics to a number greater than normally allowed.
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PZO9434 屠龙者指南(Dragonslayer's Handbook)
« 回帖 #25 于: 2017-06-24, 周六 02:08:09 »
此篇译文大部分取自援引自[卡米尔]于屠龙者指南 PZO9434之法术翻译。



屠龙者的法术(DRAGONSLAYER SPELLS)

正如龙能用他们强大的施法者能力来增强他们的物理层面的防御和攻击手段一样,屠龙者也能在与他们那可怕的敌人进行战斗前依靠法术做好充分的准备。以下法术有助于那些有志于屠龙的施法者们。


边栏:ABENATREX之眼(次等神器)【EYE OF ABENATREX (MINOR ARTIFACT)】
引用
Abenatrex之眼是一个大得用一只手几乎没法拿起来的晶体眼球。它的表面上有着当初被抠出时的痕迹,而在眼球内部深处黑色的虹膜上有一个金色的三角形-这是已经灭亡的国家Lirgen里Saoc兄弟会的记号。
    蓝龙Abenatrex有个不知情的仆从作为富有的商人和占星家居住在这个叫做Oagon的城市里。通过在他们的睡梦中传递虚假的预言,她在Lirgen和其邻国之间发展贸易。她为她所获得的成就而自豪,因此犯下了向他的下属揭示了她真正身份的致命错误,她原本期待的是得到尊重。实际上她只是收到了导致情形突变的虚假忠诚,连她鼻子下的黄金都被偷走了。通过强大的魔法,lirgen人转移走了她所有的宝藏将自己的金库装得满溢。一段时间之后,Abenatrex依然没有发觉这巨大的损失,但不可避免的是,一个法师犯下的错误揭示了他们的诡计。在狂怒所导致的疯狂和困惑的驱使下Abenatrex扒开了自己怀疑的眼珠并且疯狂地拆塌了自己的巢穴压死了她自己。
    在Lirgen衰亡后的数十年里,她的一只眼球被从瓦砾中找回,自此之后许多国王和龙都在寻求着Abenatrex之眼。
    效果:Abenatrex之眼可以被拿在手上或安装在一根法杖顶端。这只眼睛的持有者免疫虚假宝藏法术的影响并且每天可以释放3次驱散魔法,此时使用持有者的角色等级作为驱散魔法效果的施法者等级。如果被安装在一根法杖上,这只眼睛也能自动针对任何与它进行互动的幻术施展驱散魔法(CL13)。同时,任何拥有龙脉血统的术士在持有这只眼睛时将第28-29页的所有法术加入他的已知法术中。


【防护】龙龟之壳(Dragon Turtle Shell)

等级:炼金术士/调查员 3,牧师/先知/战斗祭司 3,德鲁伊/猎人 2,术士/法师/奥能师 3
施放时间:标准动作
成分:语言,姿势,材料(一块龟壳)
范围:个人
目标:自己
持续:1轮/等级

当你被一个对手的天生武器攻击时,他所造成的伤害每5个施法者等级就下降一个体型等级(在CL20时为最大,下降4个体型等级)。参见探索者RPG怪物图鉴的表3-1来确定攻击者被改变后的基础伤害。如果此生物的天生武器攻击是非标准的伤害,那么就参考怪物图鉴第315页有关增强天生武器专长的部分。此法术无法将一个生物的天生武器的基础伤害值降低到1d2之下。

原文
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When you are struck by an opponent’s natural attacks, the damage is resolved as if the attack came from a creature one size smaller per 5 caster levels (maximum of four size categories smaller at CL 20th). Refer to Table 3–1 in the Pathfinder RPG Bestiary to determine an attack’s altered base damage. If the creature’s natural attack deals nonstandard damage, refer instead to the Improved Natural Attack feat on page 315 of the Bestiary. It is not possible to reduce the base damage of a creature’s natural attack below 1d2 with this spell.


【防护】抑制龙类(Draconic Suppression)

等级:术士/法师/奥能师 5,女巫 5
施放时间:标准动作
成分:语言、姿势
范围:近距(25呎+5呎/2等级)
目标:一条龙
持续:1轮/等级(D)
豁免:强韧,通过则无效
抗力:有

一条龙如果在对抗此法术的豁免中失败,则在法术持续时间内无法使用他的喷吐武器并且在他使用特殊能力时年龄层视为年轻了一级。例如,一条古绿龙会因此在使用特殊能力时被视为极老龙从而失去瘴气能力和支配人类类法术能力。这个法术不对龙的防御等级,专长,气势凶猛,生命值,物理攻击,豁免,感知,体型,技能,施法和属性数据造成影响。

译注:原文在「范围」项,写的是25呎+5呎/等级,应是官方印刷错误,已更正。

原文
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A dragon that fails its saving throw cannot use its breath weapon for the duration of the spell and is treated as one age category younger for determining which special abilities it can use. For example, an ancient green dragon would revert to the special abilities of a very old dragon and lose access to its miasma ability and its dominate person spell-like ability. This spell has no effect on a dragon’s armor class, feats, frightful presence, hit points, physical attacks, saving throws, senses, size, skills, spellcasting, or statistics.


【变化】龙之声(Dragonvoice)

等级:炼金术士/调查员 2,吟游诗人/歌者 2,术士/法师/奥能师 2,女巫2
施放时间:标准动作
成分:语言,姿势
范围:个人
目标:自己
持续:1分钟/等级

通过使用魔法使改变你的声带发声方式的办法,你可以模仿龙的声音变化。在和龙进行互动时候这种改变能使你在魅力检定和基于魅力的技能检定上获得+6环境加值。

此外,你的声音会比正常时大得多,其他人对你的声音进行察觉检定时距离,门的阻隔等等因素带来的罚值减半。

原文
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By magically altering the way your vocal cords create sounds, you can emulate the vocal inflections of dragons. This grants a +6 circumstance bonus on Charisma checks and Charismarelated skill checks when dealing with dragons.

In addition, your voice is much louder than normal, halving the penalties to others’ Perception checks to hear you due to distance, intervening doors, and so on.


【预言】地城视野(Dungeonsight)

等级:吟游诗人/歌者 4,牧师/先知/战斗祭司 5,审判者 4,术士/法师/奥能师 5
施放时间:标准动作
成分:语言,姿势,器材(一个价值150金币的小玻璃球)
范围:个人
区域:半径60呎弥漫
持续:立即

你会收到一个清晰而难忘的画面,它揭示了此刻哦区域内的空间布局,障碍和链接通道。这个咒语不会透露这些地点的任何内容或居民,只显示空间的基本结构。例如,一个楼梯通向一对双开门是会明显显示出来的,但守在门前的铁魔像则不会被显示出来。这个法术的确能识别出秘门和秘道的位置但是却无法告诉你开启或到达那里的办法。

原文
剧透 -   :
You receive a clear and memorable view of the layout of chambers, barriers, and connecting passages within the area of effect. This spell does not reveal the contents or inhabitants of any of these locations, only the basic architecture of the space. For example, a staircase leading up to a pair of doors would be apparent, but the iron golems guarding the doors would not. This spell does identify the locations of secret doors and hidden passages but gives no clue as to the means of opening or accessing them.


【变化】侵蚀防御(Erode Defenses)

等级:魔战士 2,术士/法师/奥能师 3,女巫 3
施放时间:标准动作
成分:语言,姿势
范围:近距(25呎+5呎/等级)
目标:一个生物
持续:1轮/等级
豁免:强韧,通过则无效(见下文)
抗力:有

你的法术会慢慢侵蚀目标生物的防御。如果目标在豁免中失败,任何他所拥有的伤害减免和天生防御加值都会减少1点。如果他一开始豁免失败,在接下来的每轮他都可以尝试一次新的豁免检定。如果第一次豁免失败,但之后的豁免成功,则侵蚀作用立刻停止,但任何已承受的罚值则会在法术持续时间结束时才会恢复。在法术的持续时间结束时,受术者的伤害减免和天生防御加值立刻恢复正常。

在同一时间内,一个特定的目标只会受到一个侵蚀防御法术的影响。

原文
剧透 -   :
Your spell slowly begins to eat away at the defenses of your target. If the target fails its saving throw, it loses 1 point from any damage reduction and natural armor bonus it may have. If the initial save was not successful, the target may attempt a new saving throw each round for the duration of the spell or continue to suffer cumulative losses. If the first save fails but a subsequent save succeeds, the eroding effects stop at that point, though any of the penalties already accrued remain until the spell expires. At the end of the spell’s duration, the target’s damage reduction and natural armor bonus immediately return to normal.

Only one erode defenses spell can affect a particular target at any one time.


【变化】重力井(Gravity Well)

等级:德鲁伊/猎人 6,术士/法师/奥能师 5
施放时间:标准动作
成分:语言,姿势,材料(一个小铅制砝码)
范围:中距(100呎+10呎/等级)
目标:一个生物
持续:1轮/等级(D)
豁免:强韧,通过则无效
抗力:无

你使局部区域的重力增加从而把一个生物压倒在地面上。受到影响的目标的重量变为普通状态的两倍,只能以半速移动,跳跃距离也只有普通状态的一半远。并且能抬起和推动的重量也降为普通状态的一半。任何受到影响的飞行目标的机动性下降两个级别(比如从良好降到笨拙)并且如果不成功通过DC25的飞行检定就会坠落到地面。

行动自如(Freedom of movement)能将此法术的效果无效化。受到此法术影响的生物在重力井法术生效的区域内能够正常行动。

原文
剧透 -   :
You bring into being a localized region of increased gravity that crushes a creature to the ground. Affected targets weigh twice as much as normal, can move only at half speed, jump only half as far as normal, and can lift and carry only half as much as normal. Any flying target has its maneuverability worsened by two steps (from good to poor, for example; minimum clumsy) and plummets to the ground unless it succeeds at a DC 25 Fly check to remain in the air.

Freedom of movement negates the effects of this spell. A creature targeted by gravity well behaves normally in the area of a reverse gravity spell.


【变化】猛犸之心(Heart Of The Mammoth)

等级:牧师/先知/战斗祭司 8,德鲁伊 8,术士/法师/奥能师 8,女巫 8
施放时间:标准动作
成分:语言,姿势,器材(一份浸在龙血中作为崇拜物的猛犸象毛发)
范围:接触
目标:被触碰的生物
持续:1轮/等级
豁免:意志,通过则无效(无害)
抗力:无

受术者变得更强壮,更坚毅并且充满了冻土上体型最大的生物的勇气。该法术给予受术者+8的增强加值在力量和体质上,免疫恐惧,在意志检定上获得+4士气加值,并且在对抗龙类生物时所有攻击的重击范围翻倍(此效果和精通重击,锋锐术(keen edge) ,或类似效果不互相叠加)

原文
剧透 -   :
The target creature becomes stronger, hardier, and imbued with the courage of the greatest megafauna of the tundra. The spell grants a +8 enhancement bonus to Strength and Constitution, immunity to fear, a +4 morale bonus to Will saves, and doubles the critical threat range of all its attacks against creatures of the dragon type (this does not stack with Improved Critical, keen edge, or similar effects).


【幻术】(心灵幻觉)虚假宝藏(Illusory Hoard) [影响心灵]

等级:吟游诗人/歌者 4,术士/法师/奥能师 5
施放时间:标准动作
成分:姿势,材料(来自于宝藏的一件物品,见下文)
范围:中距(100呎+10呎/等级)
目标:1个生物
持续:1小时/等级(D)
豁免:意志,通过则无效(见下文)
抗力:有

该法术迫使目标相信他的宝藏没有丢失或被干扰。此法术愚弄了所有的感官,使受术者觉得宝藏没有出事。只有受术者试图使用这个虚幻的宝藏中的某个物品时,他才会得到一次豁免机会来否定此法术的效果(一个法师试图使用一根循环的魔杖或一条龙试图用一把虚幻的钥匙去打开一扇门)。在此法术的魔力下,一份宝藏被认为是大得连财宝的所有者不靠例如次元袋,便利袋,次元洞等魔法物品自己也无法带走的巨大财富,如龙的宝藏,国王的国库,商人的保险箱或者小偷藏起来的赃物。

该法术的材料成分是取自这份宝藏里任何价值至少10金币的物品。此物品在施法时会被消耗掉。

原文
剧透 -   :
The spell forces the target to believe that nothing in its hoard is missing or has been disturbed. This spell fools all the senses, convincing the target that its hoard feels and behaves as it should. Only if the target tries to use an item from this illusory hoard for some other purpose does it receive another saving throw to disbelieve the effects of the spell (a wizard trying to use an illusory wand or a dragon trying to unlock a door with an illusory key). For the purposes of this spell, a hoard is any amount of treasure that is too big to be carried by the treasure’s owner without magical tools such as bags of holding or portable holes, such as a dragon’s hoard, a king’s treasury, a merchant’s strongbox, or a thief’s hidden cache.

The material component is any item worth 10 gp or more taken from the original hoard. This item is consumed by the spell.
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PZO9435 初探探索者协会(Pathfinder Society Primer)
« 回帖 #26 于: 2017-06-24, 周六 02:08:16 »
此篇译文大部分取自援引自[丞相]于【玩家伴侣】初探探索者协会之法术翻译。

法术


介绍
探索者卷宗派成员们重视能守护知识以及能令施法者快速知晓新材料的法术。下列的法术对善用它们的卷宗派来说是一种福利。



【预言】奎通精读术(Kreighton's Perusal)

等级:吟游诗人/歌者 1,牧师/先知/战斗祭司 1,魔战士 1,术士/法师/奥能师 1
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:一本书
持续:立即
豁免:意志,通过则无效(无害,物体)
抗力:有(无害,物体)

你对一本书的内容有一个概括而不完全的理解,相当于浏览了这本书1个小时。这种阅读并不足以去翻译你不知道语言,破译密码,或记忆其中的文本内容。但它让施法者了解这本书的主题是什么,而这对需要迅速决定是继续探索还是卷铺盖跑的探索者来说非常有价值。此外你将立刻获得阅读这本书1小时时能获得的加值或者效果(例如阅读一大卷《探索者编年史》时获得的加值;详见26-27页)

原文
剧透 -   :
You gain a brief but incomplete understanding of one book's contents, equivalent to having skimmed its pages for 1 hour. This in sight is not sufficient to translate unknown languages, decipher codes, or memorize text, but it does allow the caster to learn what topics the book discusses invaluable to a Pathfinder who must make a snap decision when performing research or deciding whether or not to abscond with a volume. In addition, you instantly benefit from any bonuses or effects the book would normally grant to anyone who reads it for 1 hour (such as the bonuses gai ned from reading volumes of the Pathfinder Chronicles; see pages 26-27).


【预言】无字天书(Page-Bound Epiphany)

等级:吟游诗人/歌者2,牧师/先知/战斗祭司2,魔战士 2,术士/法师/奥能师 2,
施放时间:整轮动作
成分:语言、姿势、器材(一本无字书)
范围:个人
持续:1轮/等级(见下文)
豁免:无
抗力:无

你奇迹般的全世界的图书馆中搜索想要的信息,可能会更新你对某一主题的记忆。当施放该法术时,你所看的书页上会不断变换着显示来自无尽书籍中的相关片段和节选。每个施法者等级可以阅读这些知识一轮(最高10)。你可以随时停止阅读,而你在阅读停止时,阅读的每一轮都能立即为你在一项知识鉴定中提供+1环境加值(最高10点)。当法术结束时,文字就消失了,如果你在停止阅读当轮进行的知识鉴定失败了,那你无法继续获得这个法术的好处。

原文
剧透 -   :
You magically scour the world's libraries for information that might refresh your memory about a topic. Upon casting this spell, the focus book's pages fill with snippets and selections from countless books. You can spend up to 1 round per caster level (maximum 10) reading these notes. You may cease reading at any time, and when you do you can immediately attempt one Knowledge check with a +1 circumstance bonus for each round you spent studying the book (maximum +10). The writing disappears when the spell ends, and if you fail to succeed at a Knowledge check on the round you stop reading the notes, you don't gain the benefits of this spell.


介绍
对那些在协会中追随术法之道分枝,靠自己发明并磨砺了许多奥术工具的探索者们,它应该毫不稀奇。



[【通用】协律奇术(Collaborative Thaumaturgy)

等级:吟游诗人/歌者 3,牧师/先知/战斗祭司 3, 德鲁伊/猎人 3,魔战士 3,召唤师3,术士/法师/奥能师 3, 女巫 3
施放时间:直觉动作
成分:语言、姿势、器材(青铜调音叉)
范围:近距(25呎+5呎/每2级)
目标:一个生物
持续:立即

你轻巧的进入你和你的盟友之间的魔法共振,并增强彼此的魔法。当一个盟友施放一个至少比她最高环低一环的法术时,你释放协律奇术。那么该盟友就可以把下面的一个超魔专长应用于正在施放的法术而不用增加法术等级或施法时间:法术增远,法术延时,法术默发,法术定发。当该盟友在施放一个至少比她最高环低二环的法术的同时成为两个协律奇术的目标时,他可以应用法术强效超魔专长。最后,当该盟友在施放一个至少比她最高环低三环的法术的同时成为三个协律奇术的目标时,他可以应用法术极效、法术扩展超魔专长。你不能将自己定为协律奇术的目标。(从原文来看,目标施法者仍然需要有他运用的超魔专长)

原文
剧透 -   :
You tap into the magical resonance between you and your allies to enhance one another's magic . Cast this spell when an ally casts a spell at least 1 level lower than the highest-level spell she can cast.The ally casts her spell as if one of the following metamagic feats were applied to it without increasing the spell level or casting time:Enlarge Spell, Extend Spell, Silent Spell, or Still Spell. If the ally is the target of two collaborative thoumoturgy spells when casting a spell, the ally can instead apply the Empower Spell metamagic feat to a spell at least 2 levels lower than the highest-level spell she can cast. Finally, if the ally is the target of three collaborative thoumoturgy spells when casting a spell, she can instead apply the Maximize Spell or Widen Spell metamagic feat to a spell at least 3 levels lower than the highest- level spell she can cast. You can't target yourself with collaborative thoumoturgy.


【预言】精确施法(Sure Casting)

等级:吟游诗人/歌者 1,牧师/先知/战斗祭司 1,审判者 1,术士/法师/奥能师 1,女巫 1
施放时间:标准动作
成分:语言、器材(一块方布和一根针)
范围:个人
目标:自己
持续:1轮(见下文)

你获得暂时的洞察力来看穿敌人的魔法防御。当你在下一轮结束前施放一个法术,在击穿法术抗性时视你的施法者等级比正常情况高5级。此加值不会增加任何其他由施法者等级影响的效果,如法术的伤害或范围,并只影响施放精确施法后的第一个法术。

原文
剧透 -   :
You gain temporary insight into your enemies' magical defenses. When you next cast a spell before the end of the next round treat your caster level as 5 higher than normal for the purpose of overcoming spell resistance. This bonus doesn't increase any other effects that depend on caster level, such as the spell's damage or range, and affects only the first spell cast after sure casting.


介绍
相较其他探索者协会成员,剑卫的成员一般都不那么擅长奥法技艺,但他们仍利用如下列的战斗导向的法术。



【变化】伤蚀武器(Cauterizing Weapon)

等级:吟游诗人/歌者 2, 魔战士2, 游侠/猎人2, 术士/法师/奥能师 3
施放时间:标准动作
成分:语言、姿势、材料(一坨融化的蜡)
范围:近距(25呎+5呎/2等级)
目标:一把武器或者50发弹药(在施法时必须统一装好)
持续:1分钟/等级
豁免:意志,通过则无效(无害,物体)
抗力:有效(无害,物体)

你向武器灌输微弱但是致命的能量来阻止再生。该武器的伤害变为酸、冷、电、火,但只在用于击破生物的再生能力时有效。在计算击破再生时,在8级时,该武器可以被视为银和寒铁,在11级时被同时视为混乱、邪恶、善良、守序武器。

原文
剧透 -   :
You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage dealt by the weapon or ammunition is treated as acid, cold, electricity,and fire, but only for the purpose of negating a creature's  regeneration. The weapon is also treated as silver and cold iron at 8th level and is treated as chaotic, evil, good,and lawful at 11th level for the purpose of negating regeneration.


【惑控】(胁迫)错失良机(Tactical Miscalculation)[情绪、影响心灵]

等级:吟游诗人/歌者 2, 审判者 2, 游侠/猎人2
施放时间:标准动作
成分:语言、姿势
范围:近距(25呎+5呎/每2级)
目标:一个生物
持续:1轮/等级
豁免:见下文
抗力:有

目标会在最适合攻击的时候也执着于避免伤害,当一个目标威胁的生物激起了目标的借机攻击时,目标生物必须通过一个意志豁免,否则无法对该生物进行借机。

原文
剧透 -   :
The target becomes fixated on avoiding damage and fails to spot even the most opportune moments to attack. Whenever a creature the target threatens would provoke an attack of opportunity from the target, the target must succeed at a Will save or be unable to make the attack of opportunity against that creature.
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PZO9436 信仰与哲学(Faiths & Philosophies)
« 回帖 #27 于: 2017-06-24, 周六 02:08:22 »
法术
当星殒之灾夷平了第一个伟大的人类帝国时,一名男性将学术与魔法之光带回了世界。就算到今天,老法师贾特彼也被各学派所尊崇,而他的那些罕见、极少数的法术,仍以一种天衣无缝、现代奇术所无从知晓的方式,玄奥的融合与分裂奥术和神术,使人癡迷。


【塑能】血之歌(Blood Song)

等级:吟游诗人/歌者 4
施放时间:2分钟
成分:语言、姿势、材料 (施法者的血)
范围:接触
目标:接触到的生物;见下
持续:1天 或 直至消散 (D)
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

此法术如同法术灌输(imbue with spell ability)般作用,除了以下例外:只有吟游诗人的【咒法】(医疗) 【惑控】【变化】学派的法术可以被转移,被灌输的法术可以持续一天,受术者不须负担任何使用此被灌输法术的原则。

作为施法中的一部分,施法者必须放出一些他的血(或是同等的幽默),如果受术者没有对流血伤害的易伤(susceptible),无论理由为何,他无法施展血之歌。对每个被血之歌所灌输的法术,该施法者损失5点生命值,这些生命值无法以任何手段重获,直到法术结束或消散。

原文
剧透 -   :
This spell functions as imbue with spell ability, with the following exceptions: only bard spells of the conjuration (healing), enchantment, and transmutation schools can be transferred; the imbued spells last for 1 day; and the subject isn’t beholden to any principles regarding the imbued spells’ use.

As part of the casting, the caster must shed some of his blood (or an equivalent humor). If the caster isn’t susceptible to bleed damage, regardless of the reason, he can’t cast blood song. For each spell that is imbued using blood song, the caster loses 5 hit points, which can’t be regained by any means until the spell ends or is discharged.


【咒法】迷幻烟雾(Hallucinogenic Smoke)[毒素]

等级:牧师/先知/战斗祭司 4、女巫 4
施放时间:标准动作
成分:姿势、材料 (菸叶,摄入)
范围:个人
目标:自己
持续:3轮/等级 或 直到消散;见下
豁免:强韧,通过则部分生效
抗力:有

在法术持续时间内,深灰色的烟雾从你的眼、耳与口中渗出,但这些烟雾不会明显的阻挡你的视线。施法时,你能立即呼出30尺锥状的云雾,或在之后的一轮中用标准动作这样做,结束此法术。每个在烟雾内的活物必须成功一次强韧豁免检定,否则反胃(nauseated)1轮/等级,如同他被恶心的浪潮肆虐,并迷失了视线。如果强韧豁免成功,则该生物恶心(sickened)1d4轮。

如果你在法术的持续时间结束时不排除烟雾,你会受到法术的影响。

如果你在使用迷幻烟雾的法术持续期间内施展占卜术(augury),在判定得到有意义的回复的机率上,视为你的施法者等级+5。此外,你知道「平(nothing)」这个结果,是占卜术失败,或著成功。

原文
剧透 -   :
Dark gray smoke seeps from your eyes, ears, and mouth for the spell’s duration, though the smoke doesn’t significantly hamper your vision. Upon casting the spell, you may immediately exhale the smoke in a 30-foot cone or do so in a later round as a standard action, ending the spell. Each living creature caught within the cone must succeed at a Fortitude save or be nauseated for 1 round per caster level as it is wracked with waves of nausea and disorienting visions. If it succeeds at its Fortitude save, the creature is instead sickened for 1d4 rounds.

If you don’t expel the smoke by the end of the spell’s duration, you suffer the spell’s effects instead.

If you cast augury during the duration of hallucinogenic smoke, treat your caster level as 5 higher when determining the chance for a meaningful reply. Additionally, you know whether a result of “nothing” resulted from a failed or successful augury


【预言】(探知)丛林之心(Jungle Mind)

等级:德鲁伊5、先知 5、游侠/猎人4
施放时间:1分钟
成分:语言、姿势、法器
范围:个人
目标:自己
持续:10分钟/等级
豁免:意志,通过则无效 (见下)
抗力:无

你让你的思维与丛林的社会阶级融为一体,神秘的让自己成为野兽与顶层掠食者的主人。你获得半径1哩内的动物总数,如同问道自然(commune with nature),并且你之后可以选择一种动物(像是鸟、猫、蛇或鱼)。在法术持续时间内,你可以感知此区域内,这种动物的位置、移动与体型,但你不能感知物种或个体的特性。此外,在法术的持续时间内,你改善你所选择动物的种类的起始态度,向上一阶。

以一个整轮动作,你能专注于透过此法术能感知道的一个动物,来建立心灵连接。你能够阅读该生物的表层思维,如同侦测思想(detect thoughts),并且可以看见、听见与嗅道该名动物正在经历的东西,使用你自己的察觉技能。如果你瞄准另一位生物的动物伙伴,如果该名动物成功一次意志豁免,则此法术结束。使用此能力会减少法术剩余的持续时间1轮/等级,并且被拣选的动物被视为探知侦测器(scrying sensor)。

尽管名字是这样,丛林之心可以用在任何地形上。

原文
剧透 -   :
You merge your mind into the jungle’s social hierarchy, mystically establishing yourself as a master of wild beasts and an apex predator. You attain knowledge about the general animal population in a radius of 1 mile as commune with nature, and you then select one type of animal (such as birds, cats, snakes, or fish). For the duration of the spell, you can sense the location, movement, and size of creatures of this type in the area, though you can’t discern species or individual identity. In addition, you improve the starting attitude of animals of the chosen type by one step for the duration of the spell.

As a full-round action, you may focus on a single animal that you can sense with this spell to establish a mental link. You can read the animal’s surface thoughts as detect thoughts, and can see, hear, and smell what the animal is experiencing using your own Perception skill. If you target another creature’s animal companion, the spell ends if the animal succeeds at a Will save. Using this ability reduces the spell’s remaining duration to 1 round/level, and the selected animal is treated as the scrying sensor.

Despite the name, jungle mind functions within any terrain.


【预言】遍览大地(Lay of the Land)

等级:牧师/先知/战斗祭司 2、吟游诗人/歌者 2、德鲁伊/猎人 2、游侠 2、女巫 2
施放时间:1分钟
成分:语言、姿势、材料 (要被记住的地方的泥土)
范围:个人
目标:自己
持续:1天
豁免:无
抗力:有

灵光一闪,你了解你周围半径1哩/2等级(最小1哩)内的地理情况。只要你还待在被影响的区域内,这瞬间的熟悉感给予你在知识(地理)检定以及避免迷路的生存检定上,等同你施法者等级(最大+5)的内在加值。

此外,在法术的持续时间内,你可以进行关于受影响区域的知识(地理)检定,如同你已经在这项技能上受过训般。

原文
剧透 -   :
In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile). This instant familiarity grants you an insight bonus equal to your caster level (maximum +5) on Knowledge (geography) checks and Survival checks to avoid getting lost so long as you remain in the affected area.

Additionally, for the duration of the spell you can make Knowledge (geography) checks regarding the affected area as though you were trained in that skill.


【防护】本源断绝(Source Severance)

等级:牧师/先知/战斗祭司 6、德鲁伊/猎人 6、女巫 6
施放时间:标准动作
成分:语言、姿势、材料 (一颗没作用的磁石)
范围:5呎
区域:5呎半径弥漫,以你为中心
持续:10分钟/等级 (D)
豁免:无
抗力:见下

你创造一个不可见的障碍环绕着你,并随你移动,抑制一个类别的魔法。当你施展此法术时,选择奥术或著神术。此法术如同反魔场(antimagic field)般作用,但它只压制所选择种类的法术,和来自职业所给予的,能施展所选择法术种类的超自然与类法术职业能力。魔法物品,其他类法术能力,以及其他超自然能力不受影响。

当此法术生效时,你必须通过一次专注检定(DC20+法术环级x2)来施展任何法术,无论奥术还是神术。如果你在检定中失败,你失去该法术,如同你已经施展但没有效果。

原文
剧透 -   :
You create an invisible barrier that surrounds you and moves with you, inhibiting one category of magic. When you cast this spell, choose either arcane or divine magic. This spell functions like antimagic field, but it suppresses only spells of the chosen type and supernatural and spell-like class abilities from classes that grant spellcasting of the selected type. Magic items, other spell-like abilities, and other supernatural abilities are unaffected.

While this spell is in effect, you must succeed at a concentration check (DC 20 + twice the spell level) to cast any spell, whether arcane or divine. If you fail at the check, you lose the spell as if you had cast it to no effect.


【预言】与大地交流(Tectonic Communion)

等级:德鲁伊 7
施放时间:1小时
成分:语言、姿势、法器
范围:个人
目标:自己
持续:立即

与大地沟通如同更大范围的问道自然(commune with nature)般作用。在户外或天然地底环境,此法术运作半径100哩/等级,延伸至地底没有减值。

每高于13等2个施法者等级,你能额外得到一件出现在问道自然表列出的讯息。在你法术观察的范围内的社区、地下城以及文明的迹象(像是道路、农场或其他建物物与定居点)以黑色,不可知的斑块存在,你可以意识到他们的地点与存在,但不能感知道任何关于他们的资讯。

原文
剧透 -   :
Tectonic communion functions as commune with nature with an even greater range. In outdoor or natural underground settings, the spell operates on a radius of 100 miles per caster level, extending even underground without penalty.

For every 2 caster levels above 13th, you may glean an additional fact from the list presented in commune with nature. Communities, dungeons, and signs of civilization (such as roads, farms or other constructions and settlements) exist as dark and unknowable blots in your perception of the spell’s area; you’re aware of their location and existence, but can’t discern any information regarding them.

引用
边拦:《巨蛇之道》
芒吉(Mwangi)的民间传说指出,老法师贾特比是有史以来最优秀的法师,并且甚至任何历史观点的外国奥术师也认为,他是痛苦纪元(Age of Anguish)中最具有影响力与传奇性的象征之一。贾特比与他的魔法战士,作为英雄以及文化瑰宝,向着辽阔的区域大步行走,在他们失踪很久,并被推测死亡后,做为偶像以及精神领袖很长一段时间。这本《巨蛇之道》的特色,在它拥有大量有关贾特比英雄事蹟的诗歌与童话,既是日记,也是教学工具。
尽管这本书具有传奇的地位,这本书呈现的是装订在蛇皮内的不起眼的文字。事实上,这些书页是由十数种不同数目的心材巧妙的组成。每一个木条上都有烙划,这些散文以火焰和魔法精心烧烙在木材上。将木板分拆并以新的构造进行组合,会显示出一系列优美的魔法公式,这包含本章的所有法术以及一些横跨德鲁伊以及术士/法师列表的法术。
根据主流的学术思想,老法师贾特比他自己创造了当中大部分的法术,此书中有几个条目支持着这个论点。马迦安比恩(Magaambya)─现在拥有着这本书─则持续支持这个传说,尽管就连晴阳风暴(Tempest-Sun)法师也私下承认,他们并不清楚到底是贾特比创造了这些法术还是仅仅只是整理它们。探索者协会的大师们,连既了蛇皮封面以及谣传贾特比对耶德西亚斯之颅(Skull of Ydersius)的研究,他们认为这本书的来历应该是后者。这些法术纯粹的多样性暗示了神圣之手以及远超凡人观点的魔法世界。

« 上次编辑: 2017-11-11, 周六 13:28:01 由 笨哈 »

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PZO9437 恶魔猎人手册(Demon Hunter's Handbook)
« 回帖 #28 于: 2017-06-24, 周六 02:08:29 »
此篇译文大部分取自援引自[靛蓝的鸢尾草]于【DHH】萨柯里斯的失落魔法之法术翻译。


萨柯里斯的失落魔法
虽然萨柯里斯(Sarkoris)的捍卫者们在世界之伤(Worldwound)后不久就倒下了,但源于他们的绝望祈祷和奥术创造的结果并没有完全消失。在整个世界之伤中的堡垒废墟之中发现了以下这些法术,这些法术能帮助那些仍在努力逆转恶魔之潮的人。



【防护】逆反召唤场(Anti-summoning Shield)

等级:吟游诗人/歌者 2、审判者 3、术士/法师/奥能师 2、召唤师 2
施放时间:标准动作
成分:语言
范围:中距 (100呎+10呎/等级)
区域:半径50呎
持续:1分钟/等级 (D)
豁免:意志,通过则无效
抗力:有

这种法术会妨碍效果范围内的召唤子学派法术和其他会召唤出生物的效果。任何此类的法术,类法术能力,或相似的召唤效果,如果在区域内被使用,则会有5%×你的施法者等级的失败几率,最高为75%的失败率。如果召唤效果本来就已经有一个百分失败率(通常情况下是异界生物的召唤型类法术能力),这些百分比几率会叠加。这种法术不会影响召唤师试图召唤他们的幻灵,但法术能影响召唤师施展的其他召唤法术。

原文
剧透 -   :
Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures. Any such spells, spell-like abilities, or similar summoning effects used within the area have a percent chance of failure equals 5% × your caster level, to a maximum 75% chance of failure. If the summoning effect already has a percent chance of failure (as is often the case with the summon spell-like ability of outsiders), these percentages stack. This spell does not affect summoners attempting to summon their eidolon, but it does affect summoners casting other summoning spells.


【塑能】光爆术(Burst With Light)[光亮]

等级:牧师/先知/战斗祭司4,圣武士4
施放时间:标准动作
成分:语言,姿势
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:1轮/4等级
豁免:见下文
抗力:有

目标浑身充满著强烈的魔法光芒,当光芒从他的伤口和孔窍中爆发而出时(如果目标是不死生物,他将受到2d8点伤害),目标将会受到2d6点伤害。此外,该生物将散发出30英呎半径的明亮照明,并将30英呎以外的区域的亮度提高一个等级——黑暗会变成微光,微光变成普通照明,而普通照明变成明亮照明。在明亮照明之下会接受惩罚的生物将在魔法光芒的30英呎半径以内受到这些惩罚。一次成功的意志豁免将减半伤害和消除光照效果。
你每拥有4个人物等级,光照就会额外在生物体内充盈一轮(最长为20级的5轮),尽管目标可能会每轮进行一次意志豁免来让伤害减半,并结束效果。任何与意志豁免失败且受到伤害的目标相邻的生物将会受到一半伤害,并在1轮内目盲。一次成功的反射豁免可以将这种伤害减半(达到目标所受伤害的四分之一)并消除目盲效果。

原文
剧透 -   :
The target becomes filled with intense magical light, taking 2d6 points of damage as the light bursts from its wounds and orifices (if the target is an undead creature, it instead takes 2d8 points of damage). In addition, the creature radiates bright light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area—darkness becomes dim light, dim light becomes normal light, and normal light becomes bright light. Creatures that take penalties in bright light take them while within the 30-foot radius of this magical light. A successful Will save halves the damage and negates the light effect.

For every 4 character levels you possess, the light continues to fill the creature for another round (to a maximum of 5 rounds at 20th level), though the target may make a Will save each round to halve the damage and end the effect. Any creature adjacent to the target that fails its save and takes damage takes half as much damage and is blinded for 1 round. A successful Reflex save halves this damage (to a total of one-quarter the damage taken by the target) and negates the blindness effect.


【预言】侦测恶魔(Detect Demon)

等级:牧师/先知/战斗祭司1,审判者1,圣武士1
施放时间:标准动作
成分:语言,姿势,法器
范围:60呎
区域:锥形弥漫
持续:专注,最长为10分钟/等级(D)
豁免:无(见正文)
抗力:无

你能感觉到一种特定种类的邪恶——恶魔,他们的仆人和深渊。获得信息量取决于你研究某一特定区域或个体的时长。
第1轮:是否存在以下生物:具有恶魔亚种的生物、被恶魔附身的生物、处于由恶魔施展的法术或类法术能力效果之下的生物、或被恶魔以其他方式污染的生物。被恶魔污染的生物包括具有恶魔血统的魔裔、拥有深渊血脉的术士、被一个魅魔的亵渎之赐(profane gift)所影响的生物、拥有恶魔移植物(demonic implants)的生物、或者拥有恶魔崇拜(Demonic Obedience)专长的生物、和那些经由GM判断处于恶魔有效影响下的生物。这种法术不会侦测出不是恶魔的混乱邪恶阵营生物,或明显受到恶魔影响的生物。
此外,这种法术能侦测出一个传送门或类似的魔法通道是否通往无底深渊。
第2轮:区域内拥有恶魔亚种的生物流露出的邪恶灵光的数目,以及存在的最强大邪恶灵光的力量。如果你是善良阵营,并且最强的邪恶灵光的力量对你而言是压倒性的;如果这个生物的HD至少两倍于你的角人物等级,你就会被震慑1轮,并且法术结束。
第3轮:每个灵光的力量和位置,以及一个恶魔隶属于哪一位恶魔领主,如果有的话。如果一个灵光位于你的视线之外,你能辨别方向,但不会知道它的确切位置。与恶魔领主的关系只有当被揭露生物是一个恶魔(不只是一个被恶魔污染的生物)时才会被知晓。恶魔会进行一次意志豁免来抵抗被揭露他们与恶魔领主的关系。如果恶魔成功完成豁免,或者他没有向任何一位恶魔领主效忠,你就只会知道此法术在这个方面没有反馈任何信息。
除了上面详细的内容以外,这个法术的作用在灵光强度,残留灵光,压倒性灵光等等方面和侦测邪恶一样。

原文
剧透 -   :
You sense the presence of a specific kind of evil—that of demons, their servants, and the Abyss. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of creatures with the demon subtype, creatures possessed by demons, creatures under the effects of spells or spell-like abilities cast by demons, or creatures otherwise tainted by demons. Creatures tainted by demons include tieflings with demonic heritages, sorcerers with abyssal bloodlines, creatures affected by a succubus's profane gift, creatures with demonic implants (see page 44 of Pathfinder Campaign Setting: Lords of Chaos, Book of the Damned, Vol. 2), or creatures who have the Demonic Obedience feat (Lords of Chaos 8), and those under significant demonic influence as determined by the GM. This spell does not detect creatures of chaotic evil alignment who are not demons or significantly influenced by demons.

Additionally, this spell detects whether or not a portal or similar magical passage leads to the Abyss.

2nd Round: Number of evil auras shed by creatures with the demon subtype in the area, as well as the power of the most potent evil aura present. If you are of good alignment, and the strongest evil aura's strength is overwhelming; if the creature has HD equal to at least twice your character level, you are stunned for 1 round and the spell ends.

3rd Round: The power and location of each aura, and what demon lord, if any, a demon is most closely affiliated with. If an aura is outside your line of sight, you discern the direction but not its exact location. Affiliation to a demon lord is only revealed when the creature detected is a demon (not merely a creature tainted by a demon). Demons receive a Will saving throw to resist revealing what demon lord they are affiliated with. If the demon succeeds at this saving throw or is not forsworn to a demon lord, you know only that this aspect of the spell returned no information.

Aside from what is detailed above, this spell otherwise functions similarly to detect evil in terms of aura power, lingering auras, overwhelming auras, and so forth.


【防护】﹝见正文﹞防护异界生物(Protection From Outsiders)

等级:牧师/先知/战斗祭司2,审判者2,圣武士2
施放时间:标准动作
成分:语言,姿势,法器
范围:接触
目标:接触的生物
持续:1分钟/等级(D)
豁免:意志,通过则无效(无害)
抗力:无;见下文

这种法术能保护一个生物免于一种拥有特定种族亚种的异界生物的攻击,也会让他不能被选中亚种的生物进行心灵控制,被召唤出的此类亚种的生物也不能靠近受术者。只有特定的异界种族的亚种——天使、爱塔、恶魔、恶鬼、招魂者、幻蛇等等——可以被选为此法术防护的亚种。阵营亚种或其他通常亚种(例如元素生物、跨位面生物、本地生物)不能被选中。没有异界种族亚种的异界生物(像巨灵、夜鬼婆、夜嘶猎犬、锡尔族)不会被此法术影响。
这个法术会在目标周围1英呎以外创造出一个魔法屏障。屏障会随目标移动,并有三种主要效果。
首先,当被选中的亚种生物攻击时,目标在AC上获得+4的偏斜加值,并在豁免上获得+4的抵抗加值。
第二,在对抗任何会对目标生物造成附身或心灵控制的法术和效果时,目标立刻获得另外的豁免检定(如果开始允许一次豁免检定)。这种功效如同防护邪恶,但只有在效果是由选中亚种的异界生物造成时才有效,目标的豁免检定将获得+4的士气加值(使用与原效果相同的DC)。
第三,法术可以防止被选择亚种的召唤生物与目标发生身体接触,具体细节也与防护邪恶一样。
这个法术的描述符会根据所选择的异界种族的不同而有所不同,会获得了与异界种族的阵营相反的阵营描述符——例如,如果选择的种族是混乱邪恶,法术将获得守序善良的描述符,如果选中种族守序则为混乱,如果选中种族是中立的,则无描述符。

原文
剧透 -   :
This spell wards a creature from attacks by outsiders with a specific racial subtype, from mental control exerted by creatures of the chosen subtype, and from summoned creatures of that subtype. Only the subtypes of specific outsider races—angel, azata, demon, oni, psychopomp, protean, and so on—can be chosen as the subtype this spell protects against. Alignment subtypes or other general subtypes (like elemental, extraplanar, or native) cannot be selected. Outsiders without an outsider racial subtype (like genies, night hags, yeth hounds, or xills) are not affected by this spell.

This spell creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +4 deflection bonus to AC and a +4 resistance bonus on saves when targeted by creatures of the chosen subtype.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the target creature. This functions in the same fashion as protection from evil, but only when the effect stems from outsiders of the chosen subtype, and the target's saving throw is made with a +4 morale bonus (using the same DC as the original effect). Third, the spell prevents bodily contact by summoned creatures of the chosen subtype in the same manner as detailed in protection from evil.

This spell's descriptor varies depending on the outsider race selected, gaining the alignment descriptors opposite to the alignment of the outsider race—for example, lawful and good if the race is chaotic and evil, chaotic if the selected race is lawful, or none if the selected race is neutral.


【防护】正义之血(Righteous Blood)[善良]

等级:审判者2,圣武士2
施放时间:标准动作
成分:语言,姿势,法器
范围:接触
目标:一个善良阵营的生物
持续:10分钟/等级(D)
豁免:意志,通过则无效(无害)
抗力:有(无害)

目标生物的内在善良赋予了他的身体以神圣的能量。虽然这种能量不能直接赋予目标力量,但它却能伤害邪恶的化身。任何以挥砍或穿刺近战武器伤害目标的生物都将被目标的圣血所喷溅到。如果攻击者是一个邪恶亚种的生物,每次成功击中目标时,他都会因为神圣能量而受到1d6点伤害。如果目标具有善良亚种或一种能赋予善良灵光的能力(如同圣武士或某些牧师),他的血液会造成2d6点伤害。那些没有邪恶亚种或使用远程武器的生物不会受到这种伤害。

原文
剧透 -   :
The target creature's innate goodness infuses its body with holy energy. While this energy does not directly empower the target, it can harm embodiments of evil. Any creature that damages the target with a slashing or piercing melee weapon is sprayed by the target's holy blood. If the attacker is a creature with the evil subtype, it takes 1d6 points of damage from divine power each time it successfully hits the target. If the target has the good subtype or an ability that grants it an aura of good (like paladins or some clerics), its blood instead deals 2d6 points of damage. Creatures that don't have the evil subtype or that are using reach weapons are not subject to this damage.


【防护】心电谴责(Telepathic Censure)

等级:吟游诗人/歌者2,审判者2
施放时间:标准动作
成分:语言
范围:中距(100呎+10呎/等级)
目标:一个生物(见下文)
持续:1分钟/等级(D)
豁免:意志,通过则无效
抗力:有

这个法术会创造一种无形的精神干扰,抑制了心灵感应交流。当被施展到一个可以通过心灵感应来进行交流的生物身上时,这个法术会阻止他使用这种能力——无论是接受还是发送。当施展在没有心灵感应能力的生物上时,这种法术只会阻止目标接收心灵感应的通讯。受此法术影响或试图与受影响生物进行心灵感应交流的人,并不会自然而然的知道他们的沟通被抑制。这种法术会暂时打断法术和效果,例如心灵连线,或心电感应头盔发送的心灵传讯,但不会影响与交流无关的攻击和效果,如侦测思想或一个夺心巨虫的灵能碾压。

原文
剧透 -   :
This spell creates an invisible psychic interference that inhibits telepathic communication. When cast upon a creature that can communicate via telepathy, this spell prevents that ability's use— either to receive or project thoughts. When cast upon a creature without telepathy, the spell merely prevents the target from receiving telepathic communication. Those affected by this spell or that attempt to telepathically communicate with creatures under its effects are not innately aware that their communication is being inhibited. This spell temporarily disrupts spells and effects like telepathic bond or telepathic messages sent by a helm of telepathy, but not attacks and effects unrelated to communication like detect thoughts or a neothelid's psychic crush.
« 上次编辑: 2017-07-23, 周日 16:38:41 由 笨哈 »

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PZO9439 月之血脉(Blood of the Moon)
« 回帖 #29 于: 2017-06-24, 周六 02:08:44 »
此篇译文大部分取自援引自[冬熊夏草]于 【BotM】月之血脉之法术翻译。


新法术


此法术常被蝙蝠人、血印以及与他们有关的生物所使用。


【死灵】诅咒瞪视(Accused Glare)[诅咒]

等级:反圣骑士 3, 术士/法师/奥能师 3, 女巫 3
施放时间:1轮
成分:语言, 姿势
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:1天/等级
豁免:意志, 通过则无效
抗力:有

你以目光引导一个凶猛的诅咒。如果目标豁免失败,他开始犹豫不决、恶运缠身。当他攻击或豁免时,他必须双骰取低。当你释放该法术时,范围内的盟友可以用类移动作做一个威吓检定(DC为该法术的DC);若成功,他与你一起瞪视目标,让你克服目标法术抗力的施法者等级检定得到+2加值。多个盟友可以尝试该威吓检定,得到的加值叠加。

原文
剧透 -   :
You channel a fell curse through your glare. If the target fails its saving throw, it begins to obsessively secondguess its actions and attract bad luck. Whenever the target attempts an attack roll or saving throw while the curse lasts, it must roll twice and take the lower result. While you cast this spell, an ally within range of the subject can attempt an Intimidate check as a move action (DC = save DC of this spell); on a success, the ally adds its own glare to yours, granting you a +2 bonus on your caster level check to overcome spell resistance (if any). Multiple allies can attempt Intimidate checks; this bonus stacks.


新法术


此法术常被熊人、冷嗣以及与他们有关的生物所使用。


【死灵】分享皮肤Share Skin

等级:德鲁伊/猎人 6, 女巫 6
成分:语言, 姿势
范围:接触
目标:接触的一个动物
持续:1分钟/等级 或 直到你回到你体内

除了上文记述的内容之外,你可以如同使用魔魂壶(magic jar) 一般,占据一个动物的身体。当法术效果持续时,你的身体消失,而且你不需要一个容器(Receptacle)。

原文
剧透 -   :
You can possess an animal’s body in a manner that functions like magic jar, except as noted here. Your body vanishes while the effect lasts and you don’t require a receptacle.


【死灵】高等分享皮肤(Share Skin, Greater)

等级:女巫 8
目标:接触的一个生物

除了上文记述的内容之外,该法术的功能如同分享皮肤(Share Skin) 一般。

原文
剧透 -   :
This spell functions like share skin, except as noted here.
« 上次编辑: 2017-07-21, 周五 10:44:42 由 笨哈 »

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PZO9440 魔法市集指南(Magical Marketplace)
« 回帖 #30 于: 2017-06-24, 周六 02:08:52 »
新法术
梅内德里德船长的头号助手,温里‧李莫尔可以传授梅内德里德最好的顾客下列的法术。



【变化】重水(Heavy Water)[水]

等级:牧师/先知/战斗祭司 4、德鲁伊/猎人 4、游侠 4
施放时间:标准动作
成分:语言、姿势、法器
范围:中距 (100呎+10呎/等级)
区域:圆柱形,水 (5呎半径/等级,30呎深)
持续:1分钟/等级 (D)
豁免:无 (见下)
抗力:无

你使一定体积的水变得比平常更重。在这种水中游泳需要一次游泳检定,DC等同此法术的豁免DC,就算生物有游泳速度也需要尝试这个检定。豁免成功,能令一名生物以一个整轮动作,以半速游;当一名生物处在重水区域内,他不能以移动动作游泳。如果生物在游泳检定失败4点或以内,他在作无用功。如果失败5点或更多,他沉入水下。所以要看透过受影响的水的察觉检定承受-10减值。所有航行在重水区域内的船只以半速移动。

原文
剧透 -   :
You cause a volume of water to become heavier than normal. Swimming in or through such water requires a Swim check with a DC equal to the saving throw DC of this spell; even creatures with a swim speed must attempt this check. Success allows a creature to swim at up to half its speed as a full-round action; a creature cannot swim as a move action while in an area of heavy water. If a creature fails its Swim check by 4 or less, it makes no progress. If it fails by 5 or more, it goes underwater. All Perception checks to see through the affected water take a –10 penalty. All ships sailing through an area of heavy water move at half speed.


【死灵】恐水症(Hydrophobia)[情感、恐惧、影响心灵]

等级:吟游诗人/歌者 2、牧师/先知/战斗祭司 3、德鲁伊/猎人 3、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
区域:半径30呎爆发
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

在区域内的目标必须成功一次意志豁免检定,否则变得极度恐惧溺水,如果目标正在游泳或潜在水中,他必须竭尽全力尝试从水中逃离。只要目标仍待在水中,他每一轮会受到1d6点非致命伤害,因为猛力拨水以及被水呛到。就算离开水中,在此法术持续时间内,目标也不能饮用药剂(potions)或自愿与任何液体互动。

原文
剧透 -   :
Targets in the area must succeed at a Will save or become deathly afraid of drowning. If the target is swimming or otherwise submerged in water, it must spend all of its efforts attempting to escape from the water. As long as an affected target remains in water, it takes 1d6 points of nonlethal damage each round as it thrashes about and swallows water. Even out of water, targets cannot imbibe potions or willingly interact with any fluids for the duration of this spell.


新法术
拉哈内有为数众多的管道,特别是在对不法行为有兴趣的施法者中,她可以安排教授下列的法术给她最喜爱的顾客。



【死灵】血液沸腾(Blood Boil)

等级:魔战士 5、术士/法师/奥能师 5、女巫 5
施放时间:标准动作
成分:语言、姿势、材料 (一滴水银)
范围:接触
目标:一名活物
持续:3轮
豁免:强韧,通过则无效 (见下)
抗力:有

目标生物的血液(或其他类似的身体液体)温度在之后3轮,施法者的回合中开始急遽升高。在每一轮的开头,目标生物在施法者的回合,尝试一次新的豁免检定,来抵抗该轮的效果。豁免成功不会终止法术,但会阻止该轮的效果。在此法术施展的那轮,目标变得疲乏(fatigued)。下一轮,血液的温度开始升高,目标的微血管爆裂,对目标造成1d6点体质伤害。在第三轮也是最后一轮,目标的血液开始沸腾,此法术造成1d6点/等级的伤害(最大15d6),并且,如果目标还活着的话,目标变得力竭(exhausted)而不是疲乏。

原文
剧透 -   :
The temperature of the target creature’s blood (or other similar body fluid) begins to rise over the next 3 rounds during the caster’s turn. Each round starting with the first, the target creature attempts a new saving throw at the start of the caster’s turn to resist that round’s effect. A successful save does not end the spell effect, but does prevent that round’s effect. On the round that this spell is cast, the target becomes fatigued. On the next round, as the blood temperature begins to rise, the target’s capillaries burst, dealing 1d6 points of Constitution damage to the target. On the third and final round, the target’s blood begins to boil; the spell deals 1d6 points of damage per caster level (to a maximum of 15d6), and—if the target is still alive—the target becomes exhausted rather than fatigued.


【变化】瘾入骨髓(Imbue With Addiction)

等级:练金术师/调查员 2、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势、材料 (一剂量的成瘾毒品或物质)
范围:接触
目标:一名活物
持续:立即
豁免:强韧,通过则无效
抗力:有

目标在该法术的施法过程中,立刻变得对用作施法材料的毒品成瘾(见GameMastery Guide P.236-237,查询毒品与成瘾的相关规则)。如果目标在过去任何时候,曾对该毒品上瘾过,那他在豁免检定上获得-4减值。

译注:在黑市指南(PZO9462)中有一同名法术,差别在能使用的职业(是否有催眠师)以及详述文本(有无GMG具体页码的指引),其余内容相同。

原文
剧透 -   :
The target immediately becomes addicted to the drug used during the casting of the spell (see pages 236–237 of the Pathfinder RPG GameMastery Guide for rules on drugs and addiction). If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw.
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PZO9441 沙之子民(People of the Sands)
« 回帖 #31 于: 2017-06-24, 周六 02:08:58 »
此篇译文大部分取自援引自[折剑者绯月]于沙之子民部分法术之法术翻译。


新法术
下列的新法术常常被卡拉什缚灵师(Keleshite genie binders)与其他施法者使用。


【咒法】(创造)剑刃风暴(Storm of Blades)

等级:牧师/先知/战斗祭司 3,魔战士 2,术士/法师/奥能师 2
施放时间:标准动作
成分:语言,姿势,材料(一把剑)
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:立即
豁免:无
抗力:无

你创造出一把类型与用于此法术材料成分的剑相同的浮空武器(例如细剑或弯刀),并用魔法驱动它们攻击目标。你每有2个施法者等级就可以创造出一把剑,在10级时最大5把。你和你的目标之间必须有效果线,并且目标必须在法术范围内。你为每把剑做一次远程攻击检定(没有射程增量和近战武器用于远程攻击的惩罚);每次攻击使用相同的重击范围和重击倍率以及伤害骰,如同用于花费的剑的标准类型。以此法术创造的剑会在攻击(或失手)他们的目标后消失。

原文
剧透 -   :
You create floating swords of the type used as the material component for this spell (such as a rapier or scimitar) and magically propel them at your target. You can create one sword for every 2 caster levels that you possess, up to a maximum of five swords at 10th level. You must have line of effect between you and the target, and the target must be within the spell’s range. You make a ranged attack roll for each sword (with no penalties for range increments or using melee weapons as ranged weapons); each attack has the same threat range and critical modifier and deals the same damage as a standard sword of the type expended. Swords created by this spell disappear after striking (or missing) their targets.


【咒法】(召唤)召唤巨灵,次级(Summon Genie, Lesser)

等级:牧师/先知/战斗祭司 4,术士/法师/奥能师 4,召唤师 3,女巫 4
施放时间:1轮
成分:语言,姿势,器材/法器(一份至少价值50GP的灯油)
范围:近距(25呎+5呎/2等级)
效果:一个被召唤的巨灵
持续:1轮/等级(D)
豁免:无
抗力:无

这个法术类似召唤怪物 I(summon monster I) ,除了你可以召唤1个小巨灵(janni)

原文
剧透 -   :
This spell functions like summon monster I, except you can summon one janni.


【咒法】(召唤)召唤巨灵(Summon Genie)

等级:牧师/先知/战斗祭司 5,术士/法师/奥能师 5,召唤师 4,女巫 5

这个法术类似次级召唤巨灵(lesser summon genie) ,除了你可以召唤1D3个小巨灵(janni)或者1个风巨灵(djinni)

原文
剧透 -   :
This spell functions like lesser summon genie, except you can summon one djinni or 1d3 jann.


【咒法】(召唤)召唤巨灵,高等(Summon Genie, Greater)

等级:牧师/先知/战斗祭司 6,术士/法师/奥能师 6,召唤师 5,女巫 6

这个法术类似次级召唤巨灵(lesser summon genie) ,除了你可以召唤1D4+1个小巨灵(janni)或者1D3个风巨灵(djinni)或者1个土巨灵(shaitan)

原文
剧透 -   :
This spell functions like lesser summon genie, except you can summon one shaitan, 1d3 djinni, or 1d4+1 jann.


新法术
下面这个新法术,对在拉哈多姆(Rahadoum)的虔诚施法者来说是无价之宝,在那他们必须要掩藏他们魔法中的神圣本质。


【幻术】(五官幻觉)内在法器(Inner focus)

等级:导师2,反圣骑士1,牧师/先知/战斗祭司 2,德鲁伊2,审判者 2,圣骑士 1,游侠/猎人1
施放时间:标准动作
成分:语言,姿势,法器
范围:个人
目标:自己
持续:10分钟/等级
豁免:无(无害)
抗力:无

此法术持续时间内,你可以忽视任何你的法术的法器成分(divine focus),这允许你在施展这类法术时不需要持有或展示你的圣徽或邪徽。

原文
剧透 -   :
For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spells without holding or revealing your holy or unholy symbol.
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PZO9443 均衡勇士(Champions of Balance)
« 回帖 #32 于: 2017-06-24, 周六 02:09:12 »
德鲁伊法术
除了P.29-27的法术外,下面新的德鲁依法术,对那些在连植物都是致命敌人的地方,为了生存而奋战的人来说特别有用。


【死灵】腐败爆裂(Explosion of Rot)

等级:德鲁伊/猎人 4
施放时间:标准动作
成分:语言、姿势、材料 (一朵腐烂的花)
范围:近距 (25呎+5呎/2等级)
区域:半径10呎爆发
持续:立即
豁免:反射,通过则减半;见下
抗力:有

你呼唤蹂躏区域内所有生物的腐朽爆炸。就算非活物,像是构装体或不死生物,也会在这腐烂能量的恶性喷发中消亡。在效果区域内的生物受到1d6点/等级的伤害(最大15d6)并且蹒跚(staggered)1d4轮。一次成功的反射豁免检定可以将受到的伤害减半,并使蹒跚效果无效化。植物生物特别如意受到此腐烂效果的伤害,任何被爆发波及的植物生物,就算成功通过豁免,也会蹒跚1d4轮。

原文
剧透 -   :
You call forth a burst of decay that ravages all creatures in the area. Even nonliving creatures, such as constructs or undead, wither in this malignant eruption of rotting energy. Creatures in the area of effect take 1d6 points of damage per caster level (maximum 15d6) and are staggered for 1d4 rounds. A successful Reflex saving throw halves the damage taken and negates the staggered effect. Plant creatures are particularly susceptible to this rotting effect; any plant creatures caught in the burst are staggered for 1d4 rounds even on a successful saving throw.



斯多葛的法术
下面有些新法术频繁地被中立生物们,为向他们有时令人费解的目标更进一步所使用,其他法术是设计给其他阵营的施法者来处理中立的威胁,如果有必要的话。



【惑控】(胁迫)对立约束(Antithetical Constraint)[影响心灵]

等级:吟游诗人/歌者 4、术士/法师/奥能师 4、女巫 4
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一名活物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

你限制目标在所有对抗非对立阵营的生物的攻击中自动失手。举个例子,一名守序邪恶的目标除了在对抗混乱善良的角色外,对其他阵营的全部攻击自动失败,而一名中立善良的目标除了在对抗中立邪恶的角色外,对其他阵营的全部攻击自动失败。在对立约束的来说,混乱邪恶、混乱善良、守序邪恶或守序善良的生物,都被认为没有其他阵营成分,绝对中立目标的对立阵营。这限制并不应用在不需要做攻击骰的效果上,像是魔法飞弹(magic missile)。

原文
剧透 -   :
You constrain the target such that the target automatically misses with all attacks made against creatures that are not of the opposite alignment of it. For example, a lawful evil target would automatically fail at all attacks except those made against chaotic good creatures, and a neutral good target would automatically fail at all attacks except those made against neutral evil creatures. For the purposes of antithetical constraint, creatures that are chaotic evil, chaotic good, lawful evil, or lawful good are all considered to have the opposite alignment of a target whose alignment is neutral with no other alignment components. This restriction doesn’t apply to effects that do not require attack rolls, such as magic missile.


【塑能】裁决之声(Arbitrament)[音波]

等级:牧师/先知 7、审判者 6
施放时间:标准动作
成分:语言
范围:40呎
区域:以你为中心,半径40呎扩散的非中立生物
持续:立即
豁免:无 或 意志,通过则无效;见下
抗力:有

任何在此法术区域内混乱邪恶、混乱善良、守序邪恶或守序善良的生物,承受下列的不良效果,基于他们自身的生命骰。


生命骰效果
跟施法者等级相同恶心
最多到施法者等级-1蹒跚、恶心
最多到施法者等级-5反胃、蹒跚、恶心
最多到施法者等级-10死亡、反胃、蹒跚、恶心

这些效果是累积且并行的。一次成功的意志豁免能减少或消除这些效果。受到数个效果影响的生物可以只尝试一次豁免检定,并将结果应用到所有的效果上。

恶心:该名生物恶心1d4轮。意志豁免成功则此效果无效。

蹒跚:该名生物蹒跚2d4轮。意志豁免成功则将蹒跚效果的时间减少至1d4轮。

反胃:该名生物恶心1d10分钟。意志豁免成功则将反胃效果的时间减少至1d4轮。

死亡:活物会死。不死生物会被摧毁。意志豁免成功则此效果无效。如果豁免成功,该名生物会受到3d6点+1点/等级的伤害(最多+25)取代死亡效果。

此外,当你在施展此法术时,你人身在你的原位面,所有身在区域内的混乱邪恶、混乱善良、守序邪恶或守序善良的异位面生物,会被驱逐回它们的原位面(意志,通过则无效,承受-4减值)。被驱逐的生物在至少24小时内不得回归。无论生物是否有听到裁决之声,此效果都会发生。

生命骰超过你施法者等级的生物,不受裁决之声的影响。

原文
剧透 -   :
Any chaotic evil, chaotic good, lawful evil, or lawful good creatures within the area of this spell suffer the following ill effects, based on their Hit Dice.

Hit Dice Effect Equal to caster level Sickened Up to caster level – 1 Staggered, sickened Up to caster level – 5 Nauseated, staggered, sickened Up to caster level – 10 Killed, nauseated, staggered, sickened

The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects can attempt only one saving throw and apply the result to all the effects.

Sickened: The creature is sickened for 1d4 rounds. A successful Will save negates the effect.

Staggered: The creature is staggered for 2d4 rounds. A successful Will save reduces the staggered effect to 1d4 rounds.

Nauseated: The creature is nauseated for 1d10 minutes. A successful Will save reduces the nauseated effect to 1d4 rounds.

Killed: Living creatures die. Undead creatures are destroyed. A successful Will save negates this effect. If the save is successful, the creature instead takes 3d6 points of damage + 1 point per caster level (maximum +25).

Furthermore, if you are on your home plane when you cast this spell, all chaotic evil, chaotic good, lawful evil, and lawful good extraplanar creatures within the area are banished back to their home planes (Will negates, at a –4 penalty). Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the arbitrament.

Creatures whose Hit Dice exceed your caster level are unaffected by arbitrament.


【塑能】狂热冲锋(Ardor’s Onslaught)

等级:牧师/先知/战斗祭司 4、审判者 4
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
区域:20呎爆发
持续:立即 (1d6轮);见下
豁免:意志,通过则部分生效;见下
抗力:有

你解放热忱信念之力好制裁你的敌人。这股力量的形式为含金属的、脉冲能量的爆发。只有具有中立阵营成分的生物才会被此法术伤害到,混乱邪恶、混乱善良、守序邪恶以及守序善良的生物不会受到影响。

此法术对中立生物(中立异界生物是例外,他们会受到1d6点/等级的伤害,最大10d6)造成1d8点/2等级的伤害(最大5d8)。中立异界生物还会反胃1d6轮。意志豁免成功则伤害减半,并且反胃效果无效。

此法术对混乱中立、守序中立、中立邪恶或中立善良的生物造成一半伤害,并且他们不会反胃。意志豁免成功的话,伤害会再减少一半(降至四分之一)。

原文
剧透 -   :
You unleash the power of zealous conviction to smite your enemies. The power takes the form of a burst of metallic, pulsing energy. Only creatures with a neutral alignment component are harmed by the spell; chaotic evil, chaotic good, lawful evil, and lawful good creatures are unaffected.

The spell deals 1d8 points of damage per 2 caster levels (maximum 5d8) to neutral creatures (with the exception of neutral outsiders, who take 1d6 points of damage per caster level, maximum 10d6). Neutral outsiders are also nauseated for 1d6 rounds. A successful Will save halves the damage and negates the nauseated effect.

The spell deals half damage against creatures that are chaotic neutral, lawful neutral, neutral evil, or neutral good, and they are not nauseated. With a successful Will save, the damage is reduced by half again (down to one-quarter).


【防护】平衡灵光(Counterbalancing Aura)

等级:牧师/先知 8
施放时间:标准动作
成分:语言、姿势、器材 (一套价值500gp的秤)
范围:20呎
目标:以你为中心,半径20呎爆发内的一名生物/等级
持续:1轮/等级 (D)
豁免:见下
抗力:有 (无害)

跳动的青铜光芒围绕着目标,保护他们免受攻击,给予他们对中立生物所施展法术的抗力,并且使攻击目标的中立生物感到恶心或反胃。这防护系法术有四个效果。

第一:每位被守护的生物在AC上获得+4偏斜加值,在豁免上获得+4抗力加值。这些效益应用在对抗所有的攻击上,并不仅是用在对抗中立生物的攻击。

第二:一名被守护的生物,在对抗由混乱中立、守序中立、中立邪恶以及中立善良生物所施展的法术上,获得23点法术抗力;在对抗由绝对中立生物所施展的法术上,获得27点法术抗力。

第三:这防护系法术能从占据与心灵影响中保护被守护的生物,就像防护邪恶一样(protection from evil)。

最后,如果一名混乱中立、守序中立、中立邪恶或中立善良生物用近战攻击成功对抗被守护的目标,攻击者会恶心1d6轮(强韧,通过则无效)。如果一名中立生物用近战攻击成功对抗被守护的目标,取而代之的,攻击者会反胃1d6轮(强韧,通过则无效)。

原文
剧透 -   :
A pulsing bronze glow surrounds the targets, protecting them from attacks, granting them resistance to spells cast by neutral creatures, and sickening or nauseating neutral creatures that strike the targets. This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. This benefit applies against all attacks, not just against attacks by neutral creatures.

Second, a warded creature gains spell resistance 23 against spells cast by chaotic neutral, lawful neutral, neutral evil, and neutral good creatures, and spell resistance 27 against spells cast by neutral creatures with no other alignment components.

Third, the abjuration protects warded creatures from possession and mental influence, just as protection from evil does.

Finally, if a chaotic neutral, lawful neutral, neutral evil, or neutral good creature succeeds at a melee attack against a warded creature, the attacker is sickened for 1d6 rounds (Fortitude negates). If a neutral creature succeeds at a melee attack against a warded creature, the attacker is instead nauseated for 1d6 rounds (Fortitude negates).


【防护】解除中立(Dispel Balance)

等级:牧师/先知/战斗祭司 5、德鲁伊/猎人 5、审判者 5
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标或目标们:你与一名来自另一个位面,被碰触到的中立生物;或你与一个在被碰触生物或物体上的惑控系法术
持续:1轮/等级 或 直至消散,看哪个先
豁免:见下
抗力:见下

跳动的青铜光芒围绕着你,给予你三种效果。

第一:在对抗混乱中立、守序中立、中立邪恶以及中立善良生物的攻击时,你在AC上获得+3偏斜加值。在对抗绝对中立生物的攻击时,此偏斜加值是+5。

第二:对一名来自另一位面,阵营中有中立成分的生物,做一次成功的近战接触攻击,你可以选择将该生物驱逐回他的原位面。该生物可以通过成功的意志豁免检定使此效果无效(可以应用法术抗力)。如果该生物的阵营是绝对中立,这个豁免检定承受-2减值。这样使用会使能量消散,并且此法术结束。

第三:透过一次接触,你能够自动解除由一位阵营中有着中立成分的生物,所施展的一个惑控系法术。不能被解除魔法(dispel magic)所解除的法术也同样不能被解除中立所解除。豁免检定与法术抗力不能用在此效果上。这样使用会使能量消散,并且此法术结束。

原文
剧透 -   :
Pulsing, bronze energy surrounds you, bestowing three effects.

First, you gain a +3 deflection bonus to AC against attacks by chaotic neutral, lawful neutral, neutral evil, and neutral good creatures. Against attacks by creatures whose alignment is neutral with no other alignment components, this deflection bonus is instead +5.

Second, upon making a successful melee touch attack against a creature from another plane with a neutral component to its alignment, you can choose to banish that creature back to its home plane. The creature can negate this effect with a successful Will save (spell resistance applies). If the creature’s alignment is neutral with no other alignment components, this saving throw is made at a –2 penalty. This use discharges and ends the spell.

Third, with a touch, you can automatically dispel any one enchantment spell cast by a creature with a neutral component to its alignment. Spells that can’t be dispelled by dispel magic also can’t be dispelled by dispel balance. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.


【防护】重定嗡鸣(Recentering Drone)

等级:牧师/先知/战斗祭司 2、德鲁伊/猎人 2
施放时间:标准动作
成分:语言、姿势、法器
范围:近距 (25呎+5呎/2等级)
目标:一位生物/2等级 (任两者不得相距超过30呎)
持续:专注
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

你发出一阵平稳的次声波嗡鸣声,当目标在衰弱的状态时,令他们要重新聚焦并恢复平衡。有目眩(dazzled)、疲乏(fatigued)、战栗(shaken)或恶心(sickened)状态的目标在法术持续时间内,忽视这些状态的惩罚。有下列状态中一个的目标,在法术持续时间内,也被视为拥有相关联的次级状态,如同下表所示。



状态次级状态
目盲目眩
力竭疲乏
惊惧战栗
反胃恶心

在法术持续时间结束时,如果目标起始的状态仍然在影响目标的话,那目标会再次受到适当的惩罚。

原文
剧透 -   :
You emit a calming subsonic drone that allows the targets to temporarily refocus and restore their balance when they’re suffering from debilitating conditions. A target with the dazzled, fatigued, shaken, or sickened condition ignores the penalties of those conditions for the duration of this spell. A target with one of the following conditions is treated as having the associated lesser condition for the duration of the spell, as shown by the following table.

Condition Lesser Condition Blinded Dazzled Exhausted Fatigued Frightened Shaken Nauseated Sickened

At the end of the spell’s duration, the targets are again subject to the appropriate penalties if the original conditions affecting the target are still in effect.
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PZO9444 亡灵杀手手册(Undead Slayer's Handbook)
« 回帖 #33 于: 2017-06-24, 周六 02:09:22 »
此篇译文大部分取自援引自[月夜白雨]于亡灵杀手手册之法术翻译。


下列的新法术频繁的出现在驱魔者的招牌战术中。

【死灵】附身陷阱(possession trap)

等级:术士/法师/奥能师5、女巫5
施放时间:标准动作
成分:语言、姿势、器材(一颗至少价值500gp的宝石或水晶)
范围:个人
目标:自己
持续:24小时或直到触发(见下);1轮/等级

你召来守护神保护自己的灵魂并引诱其它生物占据你。当有生物在你保有附身陷阱效果时尝试占据你(比如魔魂壶或类似效果),该生物必须通过意志豁免,否则占据将会失败而且他的灵魂将会被吸入施法所用宝石内,持续1轮/等级,如同他使用魔魂壶效果占据了该宝石一样。如果占据发生时你没有携带所用宝石,则该法术不会被触发。
若占据者的意志豁免成功,你正常被占据,可以正常得到脱离占据的豁免机会。无论占据是否成功,你都会立刻知晓有单位在试图占据你或宝石内是否有单位被吸入。当宝石吸入灵魂时被摧毁,那么被吸入的灵魂立刻被释放。该法术被触发后就不会再继续提供保护。

原文
剧透 -   :
You place a protective ward over your spirit that ensnares creatures attempting to possess you. Should a creature attempt to possess you (such as via magic jar or a similar effect) while you are under the effects of possession trap, that creature must first succeed at a Will save or its possession attempt is ruined and its spirit is shunted into this spell's focus gem. The trapped creature is contained within the focus gem for 1 round per caster level, acting as though it were trapped in a magic jar for the duration of this effect. This effect fails if you are not carrying the focus gem during the time of the possession attempt.

If the possessor's Will save is successful, you are affected by its possession attempt as normal, and may attempt a saving throw against this possession attempt if one is normally allowed. Regardless of whether the possessor fails or succeeds at its save against possession trap, you immediately become aware of the possession attempt and whether or not a creature is trapped in the focus gem. If the focus gem is destroyed while it contains a creature, the creature is immediately released. Once this spell is triggered, it offers no further protection, and a trapped creature can attempt to possess you again once it's free of the focus gem.


【防护】守护神球(sphere of warding)

等级:牧师/先知/战斗祭司5、审判者4、女巫5
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
效果:从接触点10呎半径弥漫
持续:1小时/等级
豁免:意志,通过则无效(见下)
抗力:有

你创造出一圈冷色弧光伤害虚体生物并将他们从占据体从驱除出来。尝试进入范围的虚体生物必须通过意志豁免,失败则无法进入,如同被力墙术阻挡一般。若豁免成功,则可自由进出区域,但在区域内结束回合的虚体生物会受到1d6+1/cl(最大+10)的力场伤害。
若占据体(例如魔魂壶等效果)进入区域,占据者被驱除,占据效果立刻结束,被占据体的灵魂尽可能的回到本身。被驱除的瞬间占据者会受到如上力场伤害(无豁免),并被隔绝在区域外。

原文
剧透 -   :
You create a luminescent sphere of orbiting energy that harms incorporeal creatures and dispossesses them of any stolen bodies. An incorporeal creature must succeed at a Will save to enter a space overlapping with the sphere; failure means the creature cannot pass through the sphere, as though it were a wall of force. If the incorporeal creature succeeds, it may pass through the sphere at will, though if it ends its turn within the sphere, it takes a number of points of force damage equal to 1d6 + 1 per caster level (maximum +10).

If a creature possessing another creature's body (via either magic jar or a similar effect) enters a sphere of warding, that creature is immediately ejected from its host body, the host's spirit returns to its body if it's able, and the possession effect immediately ends. When ejected, the body enters the sphere, while the possessing creature takes the appropriate amount of force damage (no save) and is shunted to the exterior of the sphere.


亡灵杀手法术
像处理那些奴仆等级的不死生物(如殭尸、骷髅),朴实的棍棒与弯刀已经足够了。但是,经验丰物的亡灵杀手们知道当遇到那些奴仆们的主人,单纯的暴力是不够的。那些希望与巫妖、夜影、尸妖以及其他进阶的不死生物战斗的人,最好带着强大的法术去战斗。下列几个新法术在与不死生物交战时特别有用。




【预言】腐烂罗盘(Carrion Compass)

等级:牧师/先知/战斗祭司 1、游侠/猎人 1、术士/法师/奥能师 2、女巫1
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一个不死生物
持续:10分钟/等级
豁免:意志,通过则无效
抗力:有

你活化了该不死生物的一个部件,让它带领你去寻找它的操控者或唤起者。该部件(典型的如心脏、大脑、眼球)漂浮在你的胸部高度,以最高每轮30尺的速度漂浮前进,且会一直处于你的视线范围内。若该不死生物没有操纵者,那么就会带你去寻找它的创造者。如果它是被一个特殊地点唤起,那么就带你去该地点。若它是自然产生的不死生物或操纵者太远,那么法术失败。当该部件接近目的地10尺内时,法术结束,部件掉落在地。
该部件不会参与战斗也不会做到什么任务。它可以穿过一些小裂缝或缺口,但它不会离开你的视线。部件无法离开施法地点5里远之外。若被施法的不死生物躯体损毁,法术结束,部件坠地。

原文
剧透 -   :
You animate one of the target's fetid organs so that it leads you to the undead creature's most recent controller or the cause of the creature's undeath. The organ (typically the heart, the brain, or an eyeball) floats in front of you at chest level and slowly leads you to the undead creature's most recent controller at a rate of 30 feet per round, always staying within your range of vision. If the creature from which the organ originated had no controller, but rather was created deliberately by another creature, the organ instead leads you to that creator. If the undead was animated by an effect or event at a particular location, the organ leads you to that location. If the creature was animated by none of the methods above, if it was selfcreated, or if the creature's most recent controller no longer exists, the spell fails. Once the organ is within 10 feet of its intended destination, the spell ends, and the organ falls to the ground.

The organ cannot engage in combat or execute any other task aside from leading you to its intended target. It may pass through small slits and crevices, though it will not leave your range of vision. The organ cannot travel more than 5 miles from the spot where you cast the spell. If the undead creature to which the organ belonged is destroyed, the spell ends and the organ falls to the ground.



其余猎杀不死生物的法术

引用
当剑刃已不敷使用,这有许多设计来摧毁不死生物的法术。不死生物免疫大部分的惑控与幻术学派的法术;幸运的是,现存的魔法学派们,能供给格拉利昂的不死者杀手们远超他们需求的「弹药」。下面所列出的职业可使用环级的法术,在对抗不死生物的人时特别有效。任何不能再PF:CRB找到详细资讯的法术,会在法术名称右上角有个缩写标记,可以借此确定它在PFRPG的哪一本书中。对于所有能够施展治疗法术的不死者杀手来说,这些法术是显而易见的战术选择,并且已经从下表中略去了。

鍊金术师:1环─侦测不死生物;4环─防死结界;六环─医疗术。

牧师:1环─观命术、分解尸体UM、侦测邪恶、侦测不死生物、亡灵无视术、魔石术、尸体圣化UM;2环─祝圣术;3环─破晓之箭UC、时之沙UM、灼热光辉、医疗徽记UM;4环─防死结界、灵能盟友APG;5环─生命之息、毁灭武器、圣居、光明之泉APG;6环─医疗术、亡灵归亡

德鲁伊:1环─分解尸体UM、魔石术;5环─防死结界、圣居、火墙术;7环─医疗术、阳炎射线;8环─阳炎爆;9环─世界波APG

审判者:0环─打击死灵;1环─侦测邪恶、侦测不死生物、亡灵无视术、尸体圣化UM;2环─祝圣术;3环─破晓之箭UC、死灵定身术、灼热光辉;4环─防死结界;5环─毁灭武器、圣居、防衍体结界ARG;6环─医疗术、亡灵归亡。

魔战士:0环─打击死灵;4环─火墙术。

圣武士:1环─侦测不死生物、尸体圣化UM、圣能面纱APG;2环─神箭术UC;3环─破晓之箭UC、圣炎裁判APG、神圣低语APG;4环─防死结界、医疗徽记UM

术士/法师:0环─打击死灵;1环─分解尸体UM、侦测不死生物;2环─命令死灵;3环─死灵定身术、时之沙UM;4环─火墙术;6环─亡灵归亡;7环─操控死灵;8环─阳炎爆;9环─世界波APG

召唤师:3环─火墙术。

女巫:1环─分解尸体UM、尸体圣化UM;3环─时之沙UM;4环─防死结界、医疗徽记UM;7环─医疗术。

【变化】强效圣水(enpower holy water)[善良]

等级:炼金术师/调查员2、吟游诗人/歌者2、圣骑士1
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:一或多份圣水
持续:1分钟/等级
豁免:无(物体)
抗力:无

你增强了圣水的效力,它们可以对不死生物造成更大的伤害。你4级时可以增强1份圣水,8级时增强2份,12级时可以增强3份。增强圣水直接命中的不死生物受到的伤害增加等同于施法者等级的点数(最大+10),泼溅范围内的单位受到的伤害增加施法者等级的一半(最大+5)。该额外伤害是正能量伤害,对活物无效。

原文
剧透 -   :
You empower a vial of holy water to deal additional damage to undead creatures. You can empower one vial of holy water at 4th level, two at 8th level, and three at 12th level. When thrown at an undead creature, the affected vial of holy water deals an amount of bonus damage equal to your caster level (maximum +10) on a direct hit, and half that amount of bonus damage (maximum +5) to creatures caught in the splash area. This additional damage is positive energy damage, and has no effect on living creatures.


【咒法】(创造)力场锚(force anchor)[力场]

等级:审判者2、魔战士2、术士/法师/奥能师3、召唤师2
施放时间:标准动作
成分:语言、姿势、材料(一颗扭曲的钉子)
范围:中距(100呎+10呎/等级)
效果:一个力场锚
持续:1轮/等级
豁免:无
抗力:有

你创造出一个力场锚并对目标进行一次远程接触攻击。命中会造成每2个施法者等级1d4点伤害(最大5d4)并且锚链接上了目标的躯体。该锚没有重量,会阻止被链接者挤入比它小的格子。该锚同时可以阻止虚体目标穿过固体。无论何时被链接者试图穿越被其他生物占据的格子时,计算移动距离时视为2格,就算穿越的是盟友占据格也一样。

原文
剧透 -   :
You conjure an anchor of pure force that immediately skewers your target on a successful ranged touch attack. If it hits, the attack deals the target 1d4 points of force damage per 2 caster levels (max 5d4) and the anchor becomes firmly lodged in the target's torso. The anchor has no weight, but its wide flukes prevent the target from moving through any space smaller than the creature's size. The anchor also prevents incorporeal targets from moving through solid objects. Whenever the target moves through a square occupied by another creature, the square counts as 2 squares for the purpose of calculating movement, even if the square's occupant is the target's ally.


【咒法】(医疗)生命护盾(life shield)

等级:牧师/先知/战斗祭司3、德鲁伊/猎人3、圣骑士2
施放时间:标准动作
成分:姿势、法器
范围:个人
目标:自己
持续:1分钟/等级或直到消散

你将正能量塑成盾型环绕自己伤害不死生物。当不死生物每次用近战攻击命中你时,它同时会受到正能量伤害,数值等同于该次攻击它对你造成的伤害的一半。你所受的伤害是在计算DR、抗力、其它防御能力之后的数值。当该法术造成的伤害达到5/cl(最大50)后,法术解消。

原文
剧透 -   :
You surround yourself with a positive energy field that damages undead opponents. Each time an undead creature damages you with a melee attack, that creature takes an amount of positive energy damage equal to half the damage it dealt to you. This damage is calculated after applying your damage reduction, resistances, and other defenses. Once this spell has dealt 5 points of damage per caster level (maximum 50), it is discharged.


【死灵】死灵负担(necromantic burden)

等级:牧师/先知/战斗祭司2、术士/法师/奥能师3、女巫3
施放时间:1轮
成分:语言、姿势、材料/法器 (一捧关节骨)
范围:近距(25呎+5呎/2等级)
目标:一个不死生物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

你让该不死生物更难被死灵师和牧师用诸如命令死灵或操纵死灵此类法术所控制。若目标意志豁免失败,在操控目标计算HD时将该目标的HD视为双倍,但计算HD时目标的最大HD不得超过你施法者等级的双倍。(举个例子,12级牧师对15HD的不死生物施法后,操控该不死生物计算HD时视为HD24。)
若正处于被操控状态下的不死生物中了该法术且豁免失败后,若双倍计算HD后会超过操纵者的HD上限,那么目标会立刻脱离操纵。该单位可以正常被再次操纵,当然同样也是双倍计算HD。目标的原操纵者同样可以继续尝试在不超过HD限制的情况下再次操控目标。

原文
剧透 -   :
You make an undead creature more difficult for necromancers and clerics to control via effects such as Command Undead or control undead. If the target fails its Will save, the target's effective number of Hit Dice is doubled for the purposes of determining whether it remains under the control of another creature. Regardless of the target's actual Hit Dice, its effective HD cannot exceed twice your caster level. (For example, a 12th-level cleric could cast this spell to cause an undead creature with 15 HD to instead effectively have 24 HD for the purpose of controlling it.)

If the targeted undead is under the control of another creature and this spell causes the target's effective Hit Dice to exceed the controller's maximum capability, the target creature is immediately freed from control. Any creature capable of controlling undead may attempt to control the target, provided the target's effective HD won't cause the would-be controller to exceed its HD limit. The target's former controller can attempt to regain control over the target by relinquishing command over other creatures until its HD limit is no longer exceeded (or the former controller can wait until the spell's duration expires to attempt this at the target's normal HD).


【死灵】不死转化(undeath inversion)

等级:牧师/先知/战斗祭司4、术士/法师/奥能师4、女巫4
施放时间:标准动作
成分:语言、姿势、材料/法器(一块刮花的金箔)
范围:近距(25呎+5呎/2等级)
目标:一个不死生物
持续:1轮/等级(D);见下
豁免:意志,通过则无效;见下
抗力:有

你改变了该不死生物的性质使它受到负能量伤害得到正能量治疗,如同活物一般。若目标可以引导负能量或使用负能量效果(比如造成伤害系列法术),则此时这些能力会引导正能量,伤害不死治疗活物。持续时间内目标无法对其它单位造成负向等级。目标的生物类型不会被改变,目标依然被视为不死生物。每轮在目标的回合,目标都可以进行一次豁免尝试结束该法术效果。这种尝试是一个不引发借机攻击的整轮动作。

原文
剧透 -   :
You alter an undead creature's energy affinity so that it takes damage from negative energy and gains healing from positive energy, as if it were a living creature. If the target was able to channel negative energy or produce negative energy effects (such as inflict spells), these abilities produce positive energy instead, healing living targets and harming the undead. The target cannot impose negative levels on other creatures for the duration of the spell. The target's creature type does not change, and it is still considered an undead creature. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity.
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PZO9446 哈囉牌手册(The Harrow Handbook)
« 回帖 #34 于: 2017-06-24, 周六 02:09:38 »
新法术
无论他们是透过进阶哈罗牌大师或是透过其他秘传方式获得法术,许多哈罗牌大师都擅于使用哈罗占卜(见战役设定:内海世界指南 P.295)。然而,在格拉利昂上,极少数的预言家强大到足以进行高等哈罗占卜。



【预言】高等哈罗占卜(Harrowing, Great)

等级:吟游诗人/歌者 5、术士/法师/奥能师 6、女巫 6
施放时间:10分钟
成分:语言、姿势、器材 (一副哈罗牌)
范围:接触
目标:一名生物,每3个施法者等级额外增加一名
持续:1天/等级或直到应验

此法术如同哈罗占卜(harrowing)般运作,除了它可以影响一整个生物群体,并且允许受术者对他们的命运进行一定程度的控制。高等哈罗占卜的受术者会根据他们自身的阵营,个别地去计算与花费他们累计的加值与减值。

如果被抽出的卡符合参与者的本身的阵营的话,每位高等哈罗占卜的参与者可以获得一种特殊能力好扼住命运的咽喉。像是因此法术所获得的加值与减值,在法术的持续时间结束前,该特殊能力可以被使用一次。所获得的确切的能力要看卡片的组别;如果抽出来有数张卡符合参与者的阵营,则参与者可以在法术施展时挑选她所选择的一套(the participant can select one suit of her choice)。

:以一个标准动作,你可以让自己在力量上获得+4增强加值,持续1分钟。当此加值持续时,你可以重骰任何冲撞、擒抱或破武战技检定。你必须使用重骰后的结果,就算重骰后的结果更糟。
:以一个标准动作,你可以让自己在敏捷上获得+4增强加值,持续1分钟。当此加值持续时,你获得反射闪避,如盗贼的职业能力一般。如果你已经有了反射闪避,你换成获得精通反射闪避,如盗贼的高级盗贼天赋一般。
:以一个标准动作,你可以让自己在体质上获得+4增强加值,持续1分钟。当此加值持续时,你获得快速医疗1,并且直到你的负生命值等同你的体质双倍,否则不会死。
:以一个标准动作,你可以让自己在智力上获得+4增强加值,持续1分钟。当此加值持续时,你在所有没有等级的技能上获得+3增强加值,并且你可以使用这些技能,就算正常情况下非受训不得使用它们。
:以一个标准动作,你可以让自己在感知上获得+4增强加值,持续1分钟。当此加值持续时,你获得下述某一项的免疫(由你选择):魅惑与胁迫效果、诅咒效果或著恐惧效果。
:以一个标准动作,你可以让自己在魅力上获得+4增强加值,持续1分钟。当此加值持续时,无论何时,当你成功改善一位非敌意生物对你态度的交涉或威吓检定时,该生物在你保有魅力加值得持续时间内,对你的态度变成乐于帮助,而非正常情况下你改善态度所走的阶级。在持续时间结束后,该生物回复一开始的态度。

一位生物同时间只能有一次哈罗占卜高等哈罗占卜的影响,如果受术者还在被之前的哈罗占卜高等哈罗占卜影响时,又作为第二次哈罗占卜高等哈罗占卜的目标,那对受术者的新法术将自动失败。

原文
剧透 -   :
This spell functions as harrowing, except it can affect an entire group of creatures and allows its subjects some measure of control over their destiny. Subjects of a greater harrowing spell record and spend their accumulated bonuses and penalties individually, according to their own alignment.

Each participant in a greater harrowing can gain a special ability to seize control of fate if a card that matches that participant's alignment is drawn. Like the bonuses and penalties granted by the spell, the special ability can be used once before the end of the spell's duration. The exact ability gained depends on the card's suit; if multiple cards that match a participant's alignment are drawn, the participant can select one suit of her choice during the spell's casting.

Hammers: As a standard action, you can grant yourself a +4 enhancement bonus to Strength for 1 minute. While this bonus persists, you can reroll any bull rush, grapple, or sunder combat maneuver checks. You must use the result of this second roll, even if it is worse.

Keys: As a standard action, you can grant yourself a +4 enhancement bonus to Dexterity for 1 minute. While this bonus persists, you gain evasion, as the rogue class feature. If you already possess evasion, you instead gain improved evasion, as the advanced rogue talent.
   
Shields: As a standard action, you can grant yourself a +4 enhancement bonus to Constitution for 1 minute. While this bonus persists, you gain fast healing 1 and don't die until you reach a number of negative hit points equal to double your Constitution.

Books: As a standard action, you can grant yourself a +4 enhancement bonus to Intelligence for 1 minute. While this bonus persists, you gain a +3 enhancement bonus on checks with all skills you have no ranks in, and you can use those skills even if they can't normally be used untrained.

Stars: As a standard action, you can grant yourself a +4 enhancement bonus to Wisdom for 1 minute. While this bonus persists, you gain immunity to one of the following (your choice): charm and compulsion effects, curse effects, or fear effects.

Crowns: As a standard action, you can grant yourself a +4 enhancement bonus to Charisma for 1 minute. While this bonus persists, whenever you succeed at a Diplomacy or Intimidate check to improve a nonhostile creature's attitude toward you, that creature's attitude toward you becomes helpful for the remaining duration of the Charisma bonus, regardless of the number of steps by which you would normally improve its attitude. The creature reverts to its original attitude after the duration expires.

A single creature can be under the effects of only one harrowing or greater harrowing at a time. If the subject is targeted with a second harrowing or greater harrowing spell while a previous harrowing or greater harrowing is still affecting him, the new spell automatically fails for that subject.
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PZO9448 河域子民(People of the River)
« 回帖 #35 于: 2017-06-24, 周六 02:09:52 »
河域诸国的法术
河域子民与纽美利亚人以相同坚毅的热情追求魔法,这体现在他们生活中的方方面面。因此,当地的实验已经产生出了种类繁多,独一无二的河域诸国与纽美利亚的法术。



【变化】河流改道(Alter River)[水]

等级:牧师/先知/战斗祭司 4、德鲁伊/猎人 4、术士/法师/奥能师 5
施放时间:标准动作
成分:语言、姿势、材料 (干枯河床的泥沙)
范围:中距 (100呎+10呎/等级)
目标:河流区域,至多5呎宽/2等级 以及 10呎长/等级
持续:1分钟/等级 (D)
豁免:无
抗力:无

你改变了在天然淡水河道,像是河流、小溪或是瀑布的水的流动。此法术首先影响河流的流速。其次转移了目标河流的流向。

改变流速:你能控制这条河流的流速,增加或减少至多1哩/2等级。一条典型的平静河流,速度最快可以达到2哩/小时(对局部移动没有影响);一条稍快的河流速度为2-4哩/小时,每轮会带动生物与物体往下游10至40呎,河流的急流区域内的流速为7-10哩/小时,每轮会带动生物与物体往下游60至90呎。改变河流的流速也会相应的改变在水中游泳的困难程度。

流向转移:河流的流向向着你所选择的一个方向转移。该河流所指示大致的方向流动,但在其他方面则符合当前地形的形状。此法术无法使一条河流向上流,但河流仍会再堤岸涌动,淹没低于它平均深度的地形。在被重新定向河流河道中的生物有被卷走的风险,如果引导正确,此法术能造成洪水(flood)。详情请见核心手册 P.432之「水域」。

   河流改道可以被魔法恒定术(permanency)所恒定。巧妙的运用像是地动术(Clever application)这些法术可以与此法术结合,同样能使河流的流向永久改道。

原文
剧透 -   :
You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall. The first version of this spell alters the speed of a river's flow. The second diverts the course of the targeted river.

Alter Current: The river's current increases or decreases in speed by up to 1 mile per hour per 2 caster levels you possess. A typical placid river travels at a rate of up to 2 mph (no effect on local movement); a swift river travels 2-4 mph, moving creatures and objects 10 to 40 feet downstream per round; and an area of river rapids travels 7-1 O mph, moving creatures and objects 60 to 90 feet downstream per round. Altering the speed of the current alters the difficulty of swimming in the water accordingly.

Divert River: The river diverts its course in a direction of your choosing. The river flows in the general direction indicated, but otherwise conforms to the shape of the local terrain. This spell cannot cause a river to flow uphill, though the river surges over its natural banks and inundates terrain lower than its average depth. Creatures in the path of the redirected river are in danger of being swept away; if directed properly, this spell causes a flood. See Aquatic Terrain on page 432 of the Core Rulebook for more details.

Alter river can be made permanent with a permanency spell. Clever application of spells such as move earth can be combined with this spell to likewise make the river's new course permanent.


【预言】侦测金属(Detect Metal)

等级:鍊金术师/调查员 1、术士/法师/奥能师 1、吟游诗人/歌者 1、召唤师 1
施放时间:标准动作
成分:语言、姿势、器材(一根磁化的钉子或矿石)
范围:60呎
区域:锥形弥漫
持续:专注,至多1分钟/等级 (D)
豁免:无
抗力:无

你可以探测到60呎锥形内任何金属物体或是生物。你在施展此法术时,可以指定所有金属物体,或是一种或多种类型的金属(例如银、寒铁、或是某种天金),如果是后者,你只能检测由你所指定金属种类的物体或生物。

原文
剧透 -   :
You detect any metal objects or creatures within a 60-foot cone. You can specify all metal objects or one or more specific types of metal (such as silver, cold iron, or a type of skymetal) when you cast this spell; in the case of the latter, you detect only objects or creatures made of the specified metal.

【咒法】(创造)汉斯布的漂流船(Hanspur's Flotsam Vessel)

等级:牧师/先知/战斗祭司 2、德鲁伊 2、游侠/猎人 1、召唤师 1
施放时间:1分钟
成分:语言、姿势、材料 (漂流木的树枝或河鼠的尾巴)
范围:近距 (25呎+5呎/2等级)
效果:能装下施法者与1名乘客/2等级,足够大的木筏
持续:1小时/等级 (D)
豁免:无
抗力:无

此法术从漂流木、芦苇与其他河流废弃物组装一搜木筏与划桨。由此法术创造出来的小小的木筏大约有5平方呎,你每有2个施法者等级额外增加5平方呎。木筏上每5呎区域可以携带两名中体型乘客或300磅的货物。这艘小船就像一般的木筏,除了它不会被非魔法的河流威胁(hazards),像是急流或浅滩所减速或伤害,并且,在计算行驶速度时,它被认为是在向下游航行,而非它目前真实的航行方向。

原文
剧透 -   :
This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The smallest raft created by the spell is roughly 5 feet square, increasing by an additional 5 feet square for every 2 caster levels you possess. Each 5-foot section of the raft can carry two Medium passengers or 300 pounds of cargo. The vessel functions as a normal raft, except it is not slowed or damaged by nonmagical river hazards such as rapids or shallows, and it is always considered to be traveling downstream for the purpose of calculating travel speed, regardless of its actual direction.

【防护】磁力场域(Magnetic Field)

等级:练金术师/调查员 6、牧师/先知 7、魔战士 6、术士/法师/奥能师 7、召唤师 6、女巫 7
施放时间:标准动作
成分:语言、姿势
范围:30呎
区域:半径30呎弥漫
持续:1轮/2等级 (D)
豁免:反射,通过则无效 (物体;见下)
抗力:有 (物体)

在法术持续时间内,你创造一个围绕着你并会跟着你移动的30呎球型磁力场域。范围内的无主的金属物体─包含武器、盔甲与任何主要由金属制作的物体─猛烈地被你「拉」过来,到你的位置后骤停,并无害的落至地面。被固定在非金属材质上的物体保持原位,但如果施予足够的力拉扯,可以将它们分离。没被固定的物体,重量超过500磅者,不受影响。如果磁力场域将使金属物品造成危险,像是一把剑或铁砧与一个有生物占据的方格交错,该名生物必须通过反射豁免检定,否则会受到犹如一件该物体体型的临时武器的伤害(可以更小或更大,由GM定夺)。

在区域内身着金属护甲,挥舞金属武器或持握着金属物体的生物,必须通过一个反射豁免检定,不然会被笔直拖向你5呎,犹如受到拉拽(pull)通用怪物规则的影响(见怪物图鑑 P.303)。如果一名生物没有穿着金属盔甲,他可以以一个自由动作来扔下(drop)手中的金属物体,好避免受到影响,一名正在被他的盾牌拖移的生物,可以以一个移动动作松开盾牌,再用一个自由动作扔下盾牌。完全获大部分由金属制作的生物在反射豁免检定上承受-2的惩罚。豁免检定失败超过5点或更多的生物,会被额外多拖移5呎,每一次他们豁免失败,都会增加5呎。

原文
剧透 -   :
You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. Unattended metal objects in range-including weapons, armor, and anything made primarily out of metal-are pulled violently toward you, stopping just short of your space and falling harmlessly to the ground. Objects secured to a nonmetallic fixture remain where they are unless a forceful tug would be enough to detach them. Loose objects weighing more than 500 pounds are not affected. If the magnetic field would cause a dangerous metal object such as a sword or anvil to intersect a square occupied by a creature, that creature must succeed at a Reflex save or take damage as if from an improvised weapon of the object's size (or smaller or larger, at the GM's discretion).

A creature in the area wearing metal armor, wielding a metal weapon, or holding a metal object must succeed at a Reflex save or be dragged 5 feet closer to you in a straight line, as if affected by the pull universal monster rule (Bestiary 303). A creature can drop a metal object it's holding as a free action to avoid the effect if it's not wearing metal armor; a creature being dragged by its shield can loosen it as a move action and drop it as a free action. Creatures made entirely or mostly of metal take a -2 penalty on their Reflex saves. Creatures that fail their saves by 5 or more are pulled an additional 5 feet closer for every increment of 5 by which they failed their saves.


【变化】引导共鸣(Resounding Clang)

等级:吟游诗人/歌者 2
施放时间:标准动作
成分:姿势、器材 (铃、编钟、锣或是钹)
范围:30呎
区域:你以为中心,半径30呎爆发
持续:1轮/等级
豁免:反射,通过则无效
抗力:有 (物体)

你创造一个响亮的、引发共鸣的铿锵声,使得金属制的物体猛烈的震动。受影响的生物,在挥舞金属武器时,于攻击骰上承受-1的惩罚,当生物使用金属制的工具时,在相关技能检定上承受-1的惩罚。穿着金属护甲的生物,该护甲的护甲检定减值增加1。这些惩罚于施法者等级8时增加1,并在之后每4个施法者等级再增加1(最大-4/16等)。

要受到此法术影响,物体主要必须是由金属所组成。非金属制物体但含有金属成分的(像是镶嵌皮甲或有甲刺的护垫甲)不受影响。由金属所制成的生物,在攻击骰、伤害骰、技能检定以及反射豁免检定上承受上述描述的惩罚。

原文
剧透 -   :
You create a loud, resonating clangor that causes metallic objects to vibrate wildly. Affected creatures wielding metal weapons take a -1 penalty on attack rolls, while creatures using metallic tools take a -1 penalty on associated skill checks. Creatures wearing metal armor increase the armor check penalty of their armor by 1. These penalties increase by 1 at 8th caster level and every 4 caster levels thereafter (to a maximum of -4 at 1 6th level).

To be affected by the spell, an item must be composed primarily of metal. Nonmetallic objects with metal components (such as studded leather armor or padded armor with armor spikes) are not affected. Creatures made of metal take the penalties described above on attack rolls, damage rolls, skill checks, and Reflex saves.


【预言】(探知)河域视力(Riversight)

等级:牧师/先知/战斗祭司 3、德鲁伊/猎人 2、审判者 3、游侠 2、女巫 3
施放时间:1分钟
成分:语言、姿势、器材/法器 (一块光滑的河石)
范围:见下
目标:非魔法的淡水水道
效果:魔法传感器
持续:1分钟/等级 (D)
豁免:无
抗力:无

你能够顺着一条你接触过的天然水道,查看上面所发生的事情。你可以看见河流上或河流内的任何东西,就好像你现在在那个位置一样,或着你能够观察任何发生在河流堤岸15呎内的事情,就好像你在水面俯瞰一般。将你的视点沿着河流,移动至不同的地方,是一个标准动作,但你可以以一个自由动作,观察沿着河流移动的东西。

此法术的范围会被你是在凝视上游还下游所影响,如果是下流,你能够看到2哩/等级的任何地点,如果是上游,你能够看到0.5哩/等级的任何地点。由此法术创造出来的魔法传感器只能沿着河流行进,这行进的距离就是你的范围以及河流可以流到的地方;像是水坝或著蓄水池等障碍物会阻碍传感器,出海口或是其他咸水体也会。

原文
剧透 -   :
You can view events transpiring along a natural watercourse you touch. You can see anything on or within the river as if you were present at that location, or you can observe anything happening within 15 feet of the river's banks as if peering from the water's surface. Moving your point of view to a different location along the river is a standard action, though your perception can follow something moving along the river as a free action.

The range of this spell is affected by whether you are attempting to gaze up or downriver-if viewing a location downriver, you can view any spot within 2 mi les per caster level; if viewing upriver, you can view any spot within 1/2 mile per caster level. The magical sensor created by this spell can travel only as far along the river as your range and the river permits; obstructions such as dams and reservoirs halt the sensor, as does an estuary flowing into the sea or other body of saltwater.


【变化】困惑构装体(Sabotage Construct)

等级:吟游诗人/歌者 5、审判者 5、术士/法师/奥能师 6、女巫 6
施放时间:标准动作
成分:语言、姿势
范围:接触
持续:1轮/等级
豁免:意志,通过则部分生效
抗力:有

此法术如同困惑术(functions)般作用,除了它只影响构装体。当你在骰困惑的构装体的行为时,26-50的结果是构装体间歇性抽蓄。意志豁免成功的话,该构装体只会困惑1轮。

原文
剧透 -   :
This spell functions as confusion, except that it affects only constructs. When you are rolling for a confused construct's behavior, a result of 26-50 indicates the construct twitches spasmodically. On a successful Will save, the construct is confused for only 1 round.
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PZO9449 繁星子民(People of Stars)
« 回帖 #36 于: 2017-06-24, 周六 02:09:59 »
星际法术
借助格拉利昂范围之外的下列奥术学问帮助,前往其他世界冒险并不是件困难的事情。行星适应和群体行星适应最初出现在战役设定:遥远世界,为了您的方便,它们转贴在这了。

【塑能】宇宙射线(Cosmic Ray)

等级:魔战士 5、术士/法师/奥能师 6
施放时间:标准动作
成分:语言、姿势、材料 (一块陨石)
范围:近距 (25呎+5呎/2等级)
效果:射线
持续:立即 与 1轮/等级 (见下)
豁免:强韧,通过则部分生效
抗力:有

你向目标生物射出一道致命的宇宙能量。如果你用这道射线成功一次远程接触攻击,目标受到1d6点/等级的伤害(最多20d6)并且必须做强韧豁免检定。如果豁免失败,目标变得恶心1轮/等级,并且只要他还在恶心,会散发出有毒的宇宙能量,任何在它5呎内的生物必须做一次强韧豁免检定(DC=此法术的DC),不然也变得恶心1轮/2等级。

原文
剧透 -   :
You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged touch attack with the ray, the target takes 1d6 points of damage per caster level (maximum 20d6) and must make a Fortitude save. On a failed save, the target becomes sickened for 1 round per caster level and emits toxic cosmic energy for as long as it is sickened; any creature that comes within 5 feet of the affected target must succeed at a Fortitude save (DC = spell’s DC) or become sickened for 1 round per 2 caster levels.


【变化】重力法球(Gravity Sphere)

等级:德鲁伊/猎人 6、术士/法师/奥能师 5
施放时间:标准动作
成分:语言、姿势、材料 (一块大理石)
范围:中距 (100呎+10呎/等级)
效果:重力被更改的半径30呎球型
持续:1轮/等级 (D)
豁免:无 (见下)
抗力:无

你影响在法术设定的起始点,周围半径30呎球型区域的局部重力场域。在受影响区域内的生物可能因为高重力变重,因低重力变轻,或在无重力区域内飘浮,取决于你所选择的重力法球的效果。见本书P.18有关高、低、无重力的规则效果。

生物在重力法球区域内坠落了话,如果是在高重力区域,回受到受众的伤害;如果是在低重力区域,会受到较轻的伤害。但是,如果生物坠落时穿越重力法球区域,并继续坠落到未被法术影响的区域,其余的坠落伤害正常计算。举个例子,如果一名生物坠落时穿越20呎的低重力法球,并且在法球的外部额外坠落30呎,它会因为在低重力区域中坠落20呎,受到1d6点的伤害,加上因为正常的在法球外部坠落30呎,受到3d6点的伤害(所以总伤害是4d6点)。

此法术不会抵销或使也影响重力的其他法术的效果无效;两个效果会同时发生。举个例子,在反重力(reverse gravity)法术区域内施展重力法球(无重力),这仅意味着该生物会漂浮,直到重力法球的持续时间结束,或他们离开重力法球,接着,他们回到顶部,反重力法术的效果的区域。如果两个更改重力的魔法效果不可能同时进行(由GM决定),重力法球法术取代先前的效果(如果它比先前的效果环级更高)或著失败(如果它环级较低)。

原文
剧透 -   :
You affect the local gravity field in a 30-foot-radius sphere around the spell’s designated point of origin. Creatures in the affected area can be weighed down by high gravity, lightened by low gravity, or left to float in an area with no gravity, depending on the effect you choose for your gravity sphere. See page 18 for rules on the effects of high, low, and no gravity.

Creatures that fall within the area of a gravity sphere spell take more damage from the fall if the gravity within is higher and less damage if the gravity within is lower. However, if the creature falls through a gravity sphere and continues to fall in a non-affected area, the rest of the fall damage is calculated normally. For instance, if a creature falls through 20 feet of a lowgravity sphere and an additional 30 feet outside the sphere, it would take 1d6 points of damage for the 20 feet of low gravity plus 3d6 points of damage as normal for the 30 feet outside the sphere (for a total of 4d6 points of damage).

This spell doesn’t counteract or negate the effects of other spells that affect gravity; both effects occur simultaneously. For instance, a no-gravity gravity sphere spell cast within the area of a reverse gravity spell would simply mean that creatures float about until the gravity sphere’s duration expires or they exit the gravity sphere, at which point they return to the top of the reverse gravity effect’s area. If both gravity-altering magical effects could not feasibly take place simultaneously (at the GM’s discretion), the gravity sphere spell supersedes the previous effect (if it’s higher-level than the previous effect) or simply fails (if it’s lower-level).


【幻术】(虚假幻觉)行星仪(Planetarium)

等级:吟游诗人/歌者 2、牧师/先知/战斗祭司 2、德鲁伊/猎人 2、术士/法师/奥能师 2、召唤师 2、女巫 2
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
效果:半径15呎,夜空的天体投影
持续:专注 + 3轮
豁免:无
抗力:意志,通过则不信 (无害)

你投影一幅基于当前位置与时间的夜空图像,令你能观测天际与所有的天体及其特征,就算是在白天,室内或地底。任何在行星仪球内的人可以看见这投影,但在球体外的景象则变的颗粒状与模糊。

原文
剧透 -   :
You project an image of the night sky based on your current location and the local time, allowing you to observe the heavens and all of its celestial bodies and features even during the daytime, indoors, or underground. Anyone within the planetarium’s sphere can see the projection, though outside of the sphere the image becomes grainy and indistinct.


【变化】行星适应(Planetary Adaptation)

等级:鍊金术师/调查员 5 、牧师/先知/战斗祭司 4、术士/法师/奥能师 5、召唤师 5
施放时间:标准动作
成分:语言
范围:个人
目标:自己
持续:1小时/等级

此法术如同位面适应(planar adaptation,APG P.236)般作用,除了它只能用在主物质位面世界。在决定法术的目标时,寒冷虚空的太空被认为是一个世界,令你可以在真空中生存。

原文
剧透 -   :
This spell functions as planar adaptation (Pathfinder RPG Advanced Player’s Guide 236), except that it works only on worlds of the Material Plane. The cold void of space is considered a single world for the purpose of this spell, allowing you to survive in vacuum.


【变化】群体行星适应(Planetary Adaptation, Mass)

等级:牧师/先知/战斗祭司 6、术士/法师/奥能师 7、召唤师 6
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一位生物/等级,任两者之间不得相距超过30呎
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

此法术如同行星适应般作用,除了上面记载的外。

原文
剧透 -   :
This spell functions as planetary adaptation, except as noted above


【变化】重启(Reboot)

等级:牧师/先知/战斗祭司 5、术士/法师/奥能师 5、召唤师 4、女巫 5
施放时间:1轮
成分:语言、姿势、器材 (一枚价值至少25gp/目标构装体每个生命骰的红宝石)
范围:近距 (25呎+5呎/2等级)
目标:一具被摧毁的构装体,至多2HD/等级
持续:1轮/等级 (D)
豁免:无
抗力:无

倾听最初者(the First Ones)那密集,含有丰富资讯的机械语言,你将一具被摧毁的构装体回溯至能运作的状态一小段时间,恢复它的生命值至1。该构装体可以被完全修复术(make whole)更进一步的治疗,但一但此法术的持续时间结束,或着它的生命值又变回0,它就会返回被摧毁的状态,取决于哪一个先发生。只要构装体还活动着,它会尽其所能的服从你的命令,为你而战并执行能够执行的任务。

生命骰超过你施法者等级双倍的构装体,不能成为此法术的目标。

原文
剧透 -   :
Whispering in the dense, information-rich machine language of the First Ones, you bring a destroyed construct back to operational status for a short time, restoring it to 1 hit point. The construct can be further healed with spells like make whole, but it returns to its destroyed state as soon as this spell’s duration expires or it is brought to 0 hit points, whichever comes first. As long as the construct is active, it obeys your commands to the best of its ability, fighting on your behalf and carrying out tasks that it is capable of performing.

Constructs with more than twice as many Hit Dice as your caster level cannot be targeted by this spell.


【预言】星视(Starsight)

等级:鍊金术师/调查员 1、术士/法师/奥能师 1、吟游诗人/歌者 1、牧师/先知/战斗祭司 1、德鲁伊/猎人 1、游侠 1、女巫 1
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:10分钟/等级

你能观察夜空与空中的天体,如同待在一个洁明的夜晚,无论是什么样的天气状况,都不会阻碍你的视线。你的视线能穿透任何非魔法的光污染,尽管此法术在白天、室内与地下室都不起作用。你能看透林冠与类似的自然障碍物,但仅在你凝望星尘时这样做。在法术的持续时间内,你在观察星晨与行星时,知识(地理)的检定上获得+2内在加值,以及也在避免迷路的生存检定上获得此加值。

原文
剧透 -   :
You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view. Your vision penetrates any light pollution from nonmagical sources, though this spell doesn’t function in daylight, indoors, or underground. You see through forest canopies and similar natural obstructions, but only for the purpose of stargazing. For the spell’s duration, you gain a +2 insight bonus on Knowledge (geography) checks relating to the stars and planets and Survival checks to avoid getting lost.
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PZO9450 秽邪勇士(Champions of Corruption)
« 回帖 #37 于: 2017-06-24, 周六 02:10:08 »
邪恶法术
下列的新法术对那些追求权力,并拥抱黑暗力量的人特别有用。



拥有邪恶描述符的法术
引用
下列的法术全都拥有邪恶描述符:操纵死尸(animate dead)、黑暗祝胜之刃(blade of dark triumph)UM、渎神之语(blasphemy)、血液解读(blood transcription)UM、共用防护善良(communal protection from good) UC、疫病术(contagion)、亵渎抵抗(corruption resistance)APG、唤起高等死灵(create greater undead)、唤起死灵(create undead)、诅咒邪水(curse water)、诅咒之地(cursed earth)UM、死亡丧烛(death candle) ARG、死亡丧钟(death knell)、秽邪护甲(defile armor)APG、亵渎术(desecrate)、反制善良(dispel good)、恐惧之矢(dread bolt)UM、恐怖高热(eldritch fever)UM、嗜心术(enemy’s heart)ARG、传染病(epidemic)UM、痛苦异变(excruciating deformation) UM、血蛆侵袭(Fleshworm Infestation) UM、高等疫病术(greater contagion) UM、高等拷问(greater interrogation) UM、拷问(interrogation)UM、北冥神功(ki leech) UM、次级操纵死尸(lesser animate dead) UM、反善良法阵(magic circle against good)、恶意中伤(malediction) APG、群体痛苦打击(mass pain strike) APG、梦魇(nightmare)、痛苦打击(pain strike) APG、瘟疫打击(plague carrier) APG、瘟疫风暴(plague storm) UM、防护善良(protection from good)、惩戒(retribution) APG、头颅哨卫(sentry skull) ARG、幽影投射(Shadow Projection) APG、痛苦徽记(symbol of pain)、水裔诅咒(undine’s curse) ARG、邪居(unhallow)、邪恶灵光(unholy aura)、邪影击(unholy blight)、秽邪冰川(unholy ice) UM、邪剑术(unholy sword) UM、地狱幻景(vision of hell) UM


【死灵】 (Shared Suffering)[邪恶]

等级:反圣武士 2、审判者 2、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、器材 (镶有玛瑙与翡翠的银匕首,价值100gp)
范围:长距 (400呎+40呎/等级)
目标:一名活物
持续:立即
豁免:无
抗力:有

你向一把匕首注入死灵性能量,接着将这把匕首插入你自己的身体内。你受到1d6点负能量伤害,再加上从1级后,你每拥有两个施法者等级/1d6点的伤害(最大在9等时,5d6)。目标会受到等同你用这种方式所造成的伤害,再加上等同你智力调整值(如果你是一名女巫或法师)、感知调整值(如果你是一名审判者)、或魅力调整值(如果你是一名反圣武士或术士)的伤害。

用此法术所造成的伤害,无法被像是护卫他人(shield other)或强迫护卫(unwilling shield)APG等效果分割;它能完全穿过这种保护。


原文
剧透 -   :
You infuse a dagger with necromantic energy, then plunge the dagger into your own body. You take 1d6 points of negative energy damage plus 1d6 points of damage for every 2 caster levels you possess beyond 1st (to a maximum of 5d6 at 9th level). The target takes an amount of damage equal to the damage you took this way, plus an amount equal to your Intelligence modifier (if you’re a witch or wizard), Wisdom modifier (if you’re an inquisitor), or Charisma modifier (if you’re an antipaladin or sorcerer). Damage from this spell cannot be divided by effects such as shield other or unwilling shieldAPG; it cuts through such protections completely.


【死灵】 (Wracking Ray)[邪恶、痛苦]

等级:术士/法师/奥能师 5、女巫 5
施放时间:标准动作
成分:语言、材料 (一根老骨头,在施法中破碎)
范围:中距 (100呎+10呎/等级)
效果:射线
持续:立即
豁免:强韧,通过则减半
抗力:有

一道恶心的绿灰色负能量射线,从你的手掌向外发出。对目标进行一次远程接触攻击。被此法术击中的生物会因痛苦的痉挛而崩坏,它的肌肉与肌腱会萎缩并扭曲。受术者在敏捷与力量上,会受到1d4点伤害/每三个你拥有的施法者等级(最大每项5d4)。此法术无法将一项属性降至低于1。强韧豁免检定成功,可以将此伤害减半。

原文
剧透 -   :
A ray of sickly greenish-gray negative energy issues forth from the palm of your hand. Make a ranged touch attack against the target. A creature hit by this spell is wracked by painful spasms as its muscles and sinews wither and twist. The subject takes 1d4 points of Dexterity and Strength damage per 3 caster levels you possess (maximum 5d4 each). This spell cannot reduce an ability score below 1. A successful Fortitude save halves the damage.
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PZO9451 进化职业源始(Advanced Class Origins)
« 回帖 #38 于: 2017-06-24, 周六 02:10:16 »
法术
以下是本书所讨论的一些职业的法术的新选择,其他也有。



【变化】酸液口腔(Acid Maw)[酸]

等级:德鲁伊/猎人 1、游侠 1
施放时间:标准动作
成分:语言、姿势、法器
范围:近距 (25呎+5呎/2等级)
目标:你的动物伙伴
持续:1分钟/等级
豁免:意志,通过则无效 (无害)
抗力:有

你动物伙伴的噬咬攻击造成额外的1d4点酸液伤害,并且这强酸会在下一轮对目标造成另一次1d4点的酸液伤害。这强酸在每4个施法者等级/额外1轮(最长在20等时,总共6轮)内持续造成伤害。正在运作的酸液伤害并不因多次攻击而叠加,但如果新一次噬咬的持续时间会比先前噬咬剩余的持续时间还长的话,那持续时间将会重置。这强酸并不会伤害到该名动物伙伴。

译注:书中原文在范围处为「近距 (25呎+2呎/等级)」疑为印刷错误,译者已更正。

原文
剧透 -   :
Your animal companion’s bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round. The acid continues to deal damage for 1 additional round per 4 caster levels (to a maximum of 6 total rounds at caster level 20th). This ongoing acid damage doesn’t stack from multiple attacks, but the duration resets if a newer bite would cause the ongoing damage to last longer than the duration remaining from a previous one. The acid does not harm the animal companion.


【惑控】(胁迫)破法咒(Arcane Disruption)[诅咒、影响心灵]

等级:吟游诗人/歌者 2、血脉狂怒者 2、魔战士 2、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势、材料 (一撮胡椒)
范围:近距 (25呎+5呎/2等级)
目标:一个生物
持续:1轮/等级
豁免:意志;通过则无效
抗力:有

此法术能让受术者更难以施展奥术、使用类法术能力,以及使用一些由奥术施法职业所给予的能力。受术者必须通过一次专注检定(DC=10+1/2它的施法者等级)才能够施展奥术、使用任何类法术能力(就算这些有着神术来源)、使用奥术法术完成型或法术触发型的魔法物品,或使用任何下列来自奥术施法职业的职业能力:奥术学派能力(arcane school powers)、奥能技艺(arcanist exploits)、吟游诗人表演(bardic performances)、魔战士奥能(magus arcana)或女巫巫术(witch hexes)。使用一个自由、迅捷或是直觉动作的法术、类法术能力,或职业能力不受此法术影响,神话法术或神话之力也不受影响。

在此法术的效果之下,如果受术者因为任何不是此法术效果的理由,必须尝试一次专注检定来施展一个奥术法术,或是使用一次奥术类法术能力(像是防御性施法、在施法时受伤,诸如此类),它会在这检定上承受1/2其施法者等级的罚值。

原文
剧透 -   :
This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. The subject must succeed at a concentration check (DC = 10 + 1/2 its caster level) in order to cast an arcane spell, use any spell-like ability (even those that come from a divine source), use arcane spell completion or spell trigger magic items, or use any of the following class features that come from an arcane spellcasting class: arcane school powers, arcanist exploits, bardic performances, magus arcana, or witch hexes. Spells, spelllike abilities, or class features that take a free, swift, or immediate action aren’t affected by this spell, nor are mythic spells or mythic powers.

While under the effect of this spell, if the subject must attempt a concentration check to cast an arcane spell or use an arcane spell-like ability for any reason other than the effect of this spell (such as casting defensively, being injured while casting, and so on), it takes a penalty on that check equal to 1/2 its caster level.


【防护】血之救赎(Blood Salvation)

等级:血脉狂怒者 3
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1轮/等级 (D;见下)

在此法术的效果下,你免疫任何由你施展的区域性伤害法术。当你位在他人的区域性伤害法术范围内时,你能够以一个直觉动作解消此法术;如果你这样做,你免疫这个特别施展的法术。如果你拥有狂血咒术职业能力,当你处于血怒时,你可以以一个迅捷动作而非标准动作施展此法术。

原文
剧透 -   :
While under the effect of this spell, you’re immune to any damaging area spells you cast. You can dismiss this spell as an immediate action when you are caught within the area of someone else’s damaging area spell; if you do, you’re immune to that particular casting of that spell as well. If you have the blood casting class feature, you can cast this spell as a swift action instead of a standard action while you’re in a bloodrage.


◎防御仪态译文大部分援引自丞相于自用资源之法术翻译。
【变化】防御仪态(Defensive Grace)

等级:调查员 5
施放时间:标准动作
成分:语言、姿势、材料 (一只活的苍蝇)
范围:个人
目标:自己
持续:1分钟/等级 (D;见下)

每一轮你可以骰一个灵感骰并且不需要消耗灵感,并且将结果作为闪避加值加在你这轮的AC上。你免疫精准伤害(包括精确刺击炫技的额外伤害,偷袭,策士之击和战斗策略)。

如果一次对你的重击成功确认,你可以以一个直觉动作消解这个法术来使重击无效,并且使攻击造成普通伤害。

原文
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Each round you can roll an inspiration die without expending a use of inspiration and gain the result as a dodge bonus to AC for that round. You are immune to precision damage (including the extra damage from the precise strike deed, sneak attack, studied combat, and studied strike). If a critical hit is confirmed against you, you can dismiss this spell as an immediate action to negate the critical and make the attack instead deal normal damage.


【变化】能量窃取(Energy Hack)[酸、冷、电或火;见下]

等级:术士/法师/奥能师 4
施放时间:直觉动作
成分:语言
范围:个人
目标:自己
持续:1轮/等级 (见下)

你只能够在当你受到10点,或超过10点,来自法术或类法术能力的酸液、寒冷、电击或火焰的伤害时施展此法术─这法术有着与伤害效果相同类型的能量描述符。当你使用一个有着酸液、寒冷、电击或火焰描述符的法术或类法术能力;或使用会造成酸液、寒冷、电击或火焰伤害的奥能技艺(arcanist exploits)、奥术学派能力(arcane school powers)、狂血之力(bloodline power)、魔战士奥能(magus arcana)或女巫巫术(witch hexes)时,你可以选择改变该能量类型与描述符,来贴合能量窃取(Energy Hack)的描述符之一。该法术或力量的任何其他效果保持原样。

如果你拥有奥术源泉(arcane reservoir)职业能力,如果当你处于能量窃取效果之下时,又额外受到10点酸液、寒冷、电击或火焰伤害,以一个自由动作,你可以从你的奥术源泉中消耗1点来重置能量窃取的持续时间,重置后的持续时间为1轮+每施法者等级,并且将你所受到的伤害的新能量种类加到你可以选择替换的能量种类列表中。你可以多次以这种方法消耗点数,只要是在持续时间结束之前。

原文
剧透 -   :
You can cast this spell only when you take 10 or more points of acid, cold, electricity, or fire damage from a spell or spell-like ability—this spell has the same energy descriptors as the damaging effect. When you use a spell or spell-like ability with the acid, cold, electricity, or fire descriptor or use an arcanist exploit, arcane school power, bloodline power, magus arcana, or hex that deals acid, cold, electricity, or fire damage, you can choose to change the energy type and descriptor to match one of the descriptors of energy hack. Any other effect of that spell or power remains the same.

If you have the arcane reservoir class feature, if you take another 10 points of acid, cold, electricity, or fire damage while under the effect of energy hack, as a free action you can expend 1 point from your arcane reservoir to reset the duration of energy hack to 1 round per level and add the new type of damage you took to the list of energy types you can choose to substitute. You can expend points in this way multiple times as long as you do so before the duration expires.


【塑能】授予巫术(Imbue Hex)

等级:萨满 5、女巫 5
施放时间:10分钟
成分:语言、姿势、法器 或 材料 (一位巫婆的胡须)
范围:接触
目标:接触到的生物;见下
持续:永久 或 直至消散
豁免:意志,通过则无效 (无害)
抗力:有

  你传递给目标一个你知道的巫术,并给予该目标使用这巫术的能力。被传递巫术多变的性质,随你的等级运作,而非接受者的等级。只有一位在智力以及感知属性上至少有9的生物,才能收到此效果。一旦该生物使用了这巫术,此法术结束(尽管该巫术的任何效果,都会持续到它完整持续时间期满为止)。你只可以使用此能力传递一个巫术─不可以是强力巫术或高等巫术。
  当你施展了授予巫术后,直到此法术被释放、被解除或被解消前,你无法用使传递出去的巫术。

原文
剧透 -   :
You transfer a single hex you know to the target, and give that target the ability to use the hex. The transferred hex’s variable characteristics function according to your level, not the level of the recipient. Only a creature with Intelligence and Wisdom scores of at least 9 can receive this effect. To use this hex, the target must be able to speak and move freely. Once it uses the hex, the spell ends (though any effects of the hex still last for the full duration). You can transfer only a hex—not a major or grand hex—with this ability.

Once you cast imbue hex, you cannot use the transferred hex until the spell is discharged, dispelled, or dismissed.


【变化】幽影狩猎(Phantom Hunt)

等级:德鲁伊/猎人 4、游侠 4
施放时间:标准动作
成分:语言、姿势、法器
范围:个人 (见描述)
目标:你与一名在30呎内的动物伙伴
持续:1小时/等级 (D)

    你影响自己与30尺内你的一位动物伙伴。你与你的动物伙伴皆获得100呎的黑暗视觉、20呎的震颤感知,以及在移动速度上获得40呎的增强加值。此外,你可以以全速进行追踪并且不受任何罚值。如果你已经有了进行全速追踪且不受罚值的能力,取而代之,你在追踪时鱼生存检定上获得+4加值。
    在此法术的持续时间内,如果你或你的动物伙伴攻击另一个生物,或是被另一个生物所攻击,那此法术立即结束。


原文
剧透 -   :
You affect yourself and a single animal companion within 30 feet of you. Both you and the animal companion gain darkvision to 100 feet, tremorsense to 20 feet, and a 40-foot enhancement bonus to movement. Furthermore, you can track while moving at full speed without taking any penalty. If you already have the ability to track at full speed, you gain a +4 bonus on Survival checks while tracking instead.

The duration of this spell immediately ends if you or the animal companion attack another creature or are attacked by another creature.


【惑控】魂灵呼唤(Spirit Call)

等级:德鲁伊/猎人 1、萨满 1
施放时间:整轮动作
成分:语言、姿势、法器
范围:100呎
效果:以你为中心,半径100呎扩散区域
持续:1分钟/等级

如果你是个萨满,你呼唤一个与你魂域相联系的自然精魂 (并非你的飘渺魂域),如果你是个德鲁伊,那就是领域,召唤这些精魂前来并注意你当前所处的位置。在法术持续时间,所有从你的魂域法术表或著领域法术表内被施放的法术,在受影响区域内中,它们的施法者等级加1,而所有在施放此法术的施法者,在专注检定上获得+4内在加值。

原文
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You call out to nature spirits associated with your spirit (not your wandering spirit) if you are a shaman, or your domain if you are a druid, beckoning them forth to pay attention to your current location. For the duration of the spell, all spells from your spirit magic list or domain list that are cast within the affected area have their caster level increased by 1, and all spellcasters casting such spells receive a +4 insight bonus on their concentration checks for those spells only.


【变化】神怒武器(Wrathful Weapon)[见下]

等级:牧师/先知/战斗祭司 4
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标:碰触到的近战武器 (见下)
持续:1分钟/等级
豁免:意志 (无害,物体)
抗力:有 (物体)

        你给予目标武器一种下列的武器特殊能力:混沌(anarchic)、公理(axiomatic)、神圣(holy)或邪恶(unholy)。如果是混沌,此法术拥有混沌描述符;如果是公理,此法术拥有秩序描述符;如果是神圣,此法术拥有善良描述符;如果是邪恶,此法术拥有邪恶描述符。如果该施法者嚐试在一把已经具备该特殊能力的武器上,赋予相同的特殊能力,则此法术失败。
   如果一位战斗祭司施放此法术在他的神圣武器上,持续时间加倍。战斗祭司如果是以徒手攻击为神圣武器者,可以将此法术施放在他的徒手攻击上。

原文
剧透 -   :
You grant the targeted weapon one of the following weapon special abilities: anarchic, axiomatic, holy, or unholy. If anarchic, this spell has the chaos descriptor; if axiomatic, the law descriptor; if holy, the good descriptor; and if unholy, the evil descriptor. If the caster attempts to place a special ability on a weapon that already has that special ability, the spell fails.

If a warpriest casts this spell on his sacred weapon, the duration doubles. Warpriests with unarmed strike as a sacred weapon can cast this spell on their unarmed strike.
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PZO9452 远程战术工具匣(Ranged Tactics Toolbox)
« 回帖 #39 于: 2017-06-24, 周六 02:10:23 »
此篇译文大部分取自援引自[月夜白雨]于【PZO9452】远程战术工具匣Ranged Tactics Toolbox 之法术翻译。


远程法术
这些法术给愿意学习它们的施法者们提供了远程战术。无论是向敌人投射箭矢、为盟友的远程攻击弹药附魔,或是从远处治疗同伴,特化远程战斗的施法者们可以利用下列的新法术。




【塑能】[见下]增效墙(Augmenting Wall)

等级:魔战士5,法师/术士/奥能师5
施放时间:标准动作
成分:语言、姿势
范围:中距(100呎+10呎/等级)
效果:20呎高的能量墙,面积最多10呎见方/等级持续:1轮/2等级(见下)
豁免:无(物体)
抗力:无(物品)

你创造出一面微光的元素能量墙。在施法时,你需要选择酸、冷、电、火之一。该法术会获得选定能量的描述符。那些穿过能量墙的投掷武器或弹药将会造成额外1d6点选定能量伤害。对于非投掷的近战武器或物品,穿过能量墙毫无作用。
在施法时,你可以限制只有从固定一侧穿过墙才能附加上元素能量,如此做会使持续时间减半。

原文
剧透 -   :
You create a wall of faintly shimmering elemental energy. Upon casting the spell, choose either acid, cold, electricity, or fire. The spell gains the chosen descriptor, and any thrown weapons or ammunition that pass through the augmenting wall as part of a ranged attack deal 1d6 points of energy damage of the specified type in addition to their normal damage. The wall has no effect on melee weapons or items not thrown as part of an attack.

As you cast the spell, you can limit the wall so that it only affects ranged weapons passing through it in the direction of your choice. Doing so halves the spell’s duration.


【死灵】血箭术(Bloody Arrows)

等级:反圣武士3,审判者3,魔战士3,游侠/猎人3,萨满4,术士/法师/奥能师4,女巫4
施放时间:标准动作
成分:语言、姿势
范围:近距(25呎+5呎/等级)
目标:一个自愿生物
持续:1轮/等级
豁免:无(无害)
抗力:无(无害)

法术目标在时效内使用远程武器成功造成穿刺或挥砍伤害时,可以造成1点流血伤害。与其它的流血伤害不同,该法术的流血伤害可以累加,最高达到你施法者等级的一半。(即施法者等级10时可以累加到5点流血伤害)。

原文
剧透 -   :
Whenever this spell’s target hits a creature with a ranged weapon that successfully deals piercing or slashing damage, the struck creature takes 1 point of bleed damage. Unlike most bleed damage, the bleed damage dealt by the subject of this spell is cumulative up to an amount equal to 1/2 your caster level (to a maximum of 5 points of bleed damage at 10th level).


【防护】平稳大气(Calm Air)[气]

等级:德鲁伊/猎人 4,术士/法师/奥能师 5,召唤师 4
施放时间:标准动作
成分:语言、姿势
范围:长距(400呎+40呎/等级)
区域:圆柱(5呎半径/等级,40呎高)
持续:10分钟/等级(D)
豁免:无(物体)
抗力:无(物体)

该法术平稳区域内的大气,驱散烟雾、灰尘和类似的颗粒物。区域内的风力会降低每4个施法者等级1阶(最高降低到微风light wind),云会被驱散,只有那些大到延伸在区域外的云不受影响。若魔法云或风的起始点处于该法术区域内,则整个风云效果会立刻尝试被压制;或者说,区域内的效果会被压制。压制时间依然会计算风云法术的持续时间。只有施法者通过施法者等级检定(DC11+风云效果施法者等级)才能成功压制。施法者可以用标准动作专注一下来移动平稳大气的效果区域。

原文
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This spell calms the air and disperses fog, dust, and other particles. The wind force in the area is reduced in strength by one step per 4 caster levels (to a minimum wind force of light) and clouds are dispersed, although parts of nonmagical clouds that extend beyond the area are not affected. If a magical cloud or wind’s point of origin is inside the area of a calm air spell, the whole effect is suppressed; otherwise, only the part inside the area is suppressed. Suppression still counts against the duration of a wind or cloud effect. Magical wind and cloud effects are suppressed only if you succeed at a caster level check (DC 11 + effect’s caster level). You can move the calm air effect by concentrating as a standard action.


【变化】对话之风(Conversing Wind)[气]

等级:吟游诗人/歌者4,术士/法师/奥能师4
持续:1小时/等级(D)

该法术类似风讯术(whispering wind),但该法术在传送完最初的信息后不会结束。在法术传递完最初的信息后,会在原地待1轮,记录该轮内所能听到的声音,然后按原速度原路径返回。并在施法地点放出那1轮内它所记录下的声音。之后继续记录1轮前往目的地。这股风会不断这样往返传递声音信息,直到时间结束。

原文
剧透 -   :
This spell functions as whispering wind, except it can carry responses and doesn’t end after delivering its first message. After the wind completes its initial message, it waits for 1 round, then copies what it hear, and returns at the same speed and by the same route. It delivers what it heard to the location where the spell was originally cast. The wind continues back and forth in this way until the duration ends or the spell is dismissed.


有远程攻击的召唤怪物

引用
   下列的生物可以借由召唤怪物或召唤自然盟有法术被召唤出来(由GM决定)所以你可以使用他们远程攻击能力,在对抗你的敌人时提供支援,并且有效的在远程战斗中利用他们的特殊能力。如果还需要更多资讯,可以参考在PF怪物图鑑内各别怪物的条目。

   召唤怪物II
     巨蜘蛛(Giant spider)

   召唤怪物III
     圣光神使 (Lantern archon)

   召唤怪物IV
     地狱犬 (Hell hound)
     魔蝠(Mephit)

   召唤怪物V
     巴拉尼天使 (Bralani azata)
       锡尔族 (Xill)

   召唤怪物VI
     欲魔 (Devil, erinyes)
     翼蛇人 (Lillend azata)
     魅魔 (Demon, succubus)

   召唤怪物VII
     狩魔蛛 (Bebelith)
     鹫魔 (Demon, vrock)

   召唤怪物VIII
     尖刺魔 (Barbed devil)
     狂战魔 (Demon, hezrou)

   召唤怪物IX
     迦勒天 (Ghaele azata)
     判魂魔 (Demon, nalfeshnee)
     号角神使 (Trumpet archon)

   召唤自然盟友 I
     螨精 (Mite)

   召唤自然盟友 II
     巨蜘蛛 (Giant spider)

   召唤自然盟友 IV
     魔蝠 (Mephit)
     萨特羊人 (Satyr)

   召唤自然盟友 V
     独眼巨人 (Cyclops)
     双头巨人 (Ettin)
     蠍狮 (Manticore)

   召唤自然盟友 VI
     山丘巨人 (Hill giant)
     石巨人 (Stone giant)

   召唤自然盟友 VII
     火巨人 (Fire giant)
     霜巨人 (Frost giant)

   召唤自然盟友 VIII
     云巨人 (Cloud giant)

   召唤自然盟友 IX
     皮克精 (Pixie, 有迷舞与昏睡箭)
     风暴巨人 (Storm giant)


【咒法】(创造)箭雨术(Rain of Arrows)

等级:术士/法师/奥能师8
施放时间:标准动作
成分:语言、姿势、材料(一匣总计价值1gp的20支箭)
范围:长距(400呎+40呎/等级)
效果:半径15呎的箭雨
持续:立即
豁免:反射,通过则减半
抗力:无

你伸出手指指向前方,一片魔法箭雨会降落在目标区域内所有生物和物品上。这些箭对目标地点半径15尺范围内所有生物和物品造成每施法者等级1d6点穿刺伤害(最高20d6)。
若用作施法材料的箭全部都为同一种特殊材料(比如全是寒铁箭),则该法术的箭雨就会用该种特殊材料制成。

原文
剧透 -   :
You point your finger and conjure a cloud of magical arrows that rain down on any creatures and objects in the indicated area. You must have line of sight to the intended area. The arrows deal 1d6 points of piercing damage per caster level (maximum 20d6) to each creature and object in a 15-foot radius centered on the targeted square or intersection.

If the arrows used as a material component are all made of the same material (such as cold iron), the arrows created by the spell are also made of that material.


【变化】心控射击(Telekinetic Volley)

等级:魔战士2,术士/法师/奥能师2
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:至多施法者等级个物品,每个最多5磅重
持续:1轮/等级或直到消散(D)
豁免:无(物体)
抗力:无(物体)

被接触的物品会在你的区域内漂浮起来。你在施法轮可以施法同时发射一个物品向一个目标射击,之后每轮都可以用一个标动发射一个物品。若发射物不是弹药,这种远程攻击就视为你投掷出该物品;若为弹药,则如同你用重弩(若为矢)、半身人投石杖(若为投石索弹药)、吹箭(若为吹针)、+2力量等级复合长弓(若为箭)、掷镖器(若为掷镖)、手枪(若为火器子弹)发射了一发弹药。用此法发射的霰弹视为手里剑。
当用此法发射弹药时,不会因为不擅长弹药对应武器而承受不擅长罚值;但无论发射的是弹药还是物品,只要不是正常远程武器,都会承受临时武器-4罚值。计算攻击时用施法者等级代替BAB,用智力调整值或魅力调整值(取高)代替敏捷调整值。射程增量和不擅长减值正常起效。若这种射击可以适应力量调整值,则其值等于智力调整值或魅力调整值(取高)。所有接触过的物品被发射后,法术解消。

原文
剧透 -   :
The touched items levitate in your space. When you cast the spell and once per round thereafter, you can launch one item at a target of your choice as a standard action. The ranged attack is made as if you had thrown the item unless it’s ammunition for a weapon, in which case the attack is made as if fired from a heavy crossbow (if a bolt), a halfling sling staff (if a sling bullet), a blowgun (if a blowgun dart), a composite longbow with a +2 Strength rating (if an arrow), an atlatlUE (if an atlatl dart), or a pistolUE (if a firearm bulletUE). A firearm pelletUE launched by the spell functions as a shuriken.

When you launch ammunition with this spell, you don’t take a penalty on your attack rolls for lacking proficiency with the ammunition’s weapon; you do, however, take the usual –4 penalty for throwing an improvised weapon if you launch an item not intended to be used as a weapon. The attack roll uses your caster level in place of your base attack bonus and your Intelligence or Charisma modifier (whichever is higher) in place of your Dexterity modifier. Range increment and proficiency penalties apply as normal. The attack has an effective Strength bonus, if applicable, equal to the higher of your Intelligence and Charisma modifiers. The spell is discharged when all touched items have been launched.
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